The goal of this project is to develop Massive Multiplayer Online Action Engine that allows developing MMO games with distributed game-model calculation for massive 3d actions.
These games will allow a hundreds or if we will be lucky with implementation – thousands users are playing in 3d action games at the same time.
This engine will be good for MMO action games like WWII (battle field), Space Battles etc.
For the rendering engine we will use Microsoft XNA. It's will be writing using .NET C# and Direct X components.
This engine will allow any users easy and fast to create their own MMO action 3d game