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Commits : Listings

Analyzed about 12 hours ago. based on code collected about 17 hours ago.
Apr 23, 2023 — Apr 23, 2024
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Added Engine2::Entity frontends to ZDepth and SetZDepth. More... about 9 years ago
De-templatized a couple of methods in Xrb::Vector. More... about 9 years ago
Fixed a compile error regarding isfinite. This may depend on C++11, not sure. More... about 9 years ago
Cleaned up the CMakeLists.txt files. More... about 9 years ago
Fixed some compile errors/warnings exposed by GCC 4.8.2 More... about 9 years ago
Got cmake build system running on Linux. More... about 9 years ago
Forgot to add some cmake source files. More... about 9 years ago
Moved some compile-time asserts out into other files to remove a couple of cross-directory dependencies. More... about 9 years ago
Added CMakeLists.txt files to build libxrb and disasteroids via cmake. This is a minimal version, and doesn't fully replace the functionality of the autoconf/make based build system. More... about 9 years ago
Cleaned up a bunch of warnings/errors encountered while building with clang-600.0.57. More... about 9 years ago
Added the canonical shmup feature of the boss (Demi) enemy filling the screen with slow-moving bullets. More... over 12 years ago
Build-related changes to get unix style builds working on mac os X. More... over 12 years ago
Fixed a really dumb bug in Time. More... over 12 years ago
Fixed a few bugs and omissions, and added FileSystem usage to the SVG world loader. More... over 12 years ago
Changed a bunch of pointers into references in Engine2::Circle. More... over 12 years ago
Added a Time type (which is represented as a double) for long term reliable accuracy in time values, added a corresponding Time::Delta typedef (Float) for intervals of time (which should be relatively close to zero), and changed all code over to use that. More... over 12 years ago
Added internal:// resources to GlTexture and Animation, and futzed around with ResourceLibrary a bit, adding an 'error message' for specifying why loading a resource failed. More... over 12 years ago
Changed all paths over to fs:// instead of resources/ More... over 12 years ago
Added FileSystem, which provides search-path functionality for file access (for file ids prefixed with 'fs://'). No 'fs://' prefixes have been added yet. More... over 12 years ago
Changed FILE and fprintf over to C++ iostreams. Also made corresponding improvements to IndentFormatter, Serializer and StateMachine. More... over 12 years ago
Changed event parameters in event handlers into references, because they are never NULL and they are not deleted by the handlers. More... over 12 years ago
Renamed WidgetSkin to StyleSheet and made it work that way. Styles can be overridden per-widget though. More... over 12 years ago
Redigned WidgetSkin a little to use type strings instead of enums, so it is easily extensible. More... over 12 years ago
Added WidgetContext, which ties together what the Screen used to provide as being the eternally accessible root widget. Cleaned up a whole lot of stuff, including render backgrounds, fonts, text colors and pictures. More... over 12 years ago
Changed Widget construction paradigm -- the parent widget is no longer supplied during construction, instead each widget is explicitly attached to its parent after construction. This allows the widget to be a fully formed object during attachment-to-parent, so virtual method calls can be made at that time. More... over 12 years ago
Changed the disasteroids inventory screen to be one-way upgrading, without the 4-tier system. Also did a few fixes to GUI code. Also added some ResourceLibrary-related stuff to Parse::DataFile. More... over 12 years ago
Worked on a bunch of icon art, and tweaked some stuff with the gauss gun. More... over 12 years ago
Improved a bunch of art, improved the gauss gun a lot, improved the pea shooter and gauss gun effects. More... over 12 years ago
Messed around with ControlPanel a bit, and fixed a couple of bugs in the animation system and DrawObject sorting. More... over 12 years ago
Fixed the plasma ball impact and clarified some collision normal code/comments. More... over 12 years ago