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Inactive
Commits
: Listings
Analyzed
about 12 hours
ago. based on code collected
about 17 hours
ago.
Apr 23, 2023 — Apr 23, 2024
Showing page 1 of 18
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Contributor
Files Modified
Lines Added
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Code Location
Date
Added Engine2::Entity frontends to ZDepth and SetZDepth.
vdods
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about 9 years ago
De-templatized a couple of methods in Xrb::Vector.
vdods
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about 9 years ago
Fixed a compile error regarding isfinite. This may depend on C++11, not sure.
vdods
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about 9 years ago
Cleaned up the CMakeLists.txt files.
vdods
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about 9 years ago
Fixed some compile errors/warnings exposed by GCC 4.8.2
vdods
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about 9 years ago
Got cmake build system running on Linux.
vdods
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about 9 years ago
Forgot to add some cmake source files.
vdods
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about 9 years ago
Moved some compile-time asserts out into other files to remove a couple of cross-directory dependencies.
vdods
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about 9 years ago
Added CMakeLists.txt files to build libxrb and disasteroids via cmake. This is a minimal version, and doesn't fully replace the functionality of the autoconf/make based build system.
vdods
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about 9 years ago
Cleaned up a bunch of warnings/errors encountered while building with clang-600.0.57.
vdods
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about 9 years ago
Added the canonical shmup feature of the boss (Demi) enemy filling the screen with slow-moving bullets.
vdods
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over 12 years ago
Build-related changes to get unix style builds working on mac os X.
vdods
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over 12 years ago
Fixed a really dumb bug in Time.
vdods
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over 12 years ago
Fixed a few bugs and omissions, and added FileSystem usage to the SVG world loader.
vdods
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over 12 years ago
Changed a bunch of pointers into references in Engine2::Circle.
vdods
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over 12 years ago
Added a Time type (which is represented as a double) for long term reliable accuracy in time values, added a corresponding Time::Delta typedef (Float) for intervals of time (which should be relatively close to zero), and changed all code over to use that.
vdods
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over 12 years ago
Added internal:// resources to GlTexture and Animation, and futzed around with ResourceLibrary a bit, adding an 'error message' for specifying why loading a resource failed.
vdods
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over 12 years ago
Changed all paths over to fs:// instead of resources/
vdods
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over 12 years ago
Added FileSystem, which provides search-path functionality for file access (for file ids prefixed with 'fs://'). No 'fs://' prefixes have been added yet.
vdods
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over 12 years ago
Changed FILE and fprintf over to C++ iostreams. Also made corresponding improvements to IndentFormatter, Serializer and StateMachine.
vdods
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over 12 years ago
Changed event parameters in event handlers into references, because they are never NULL and they are not deleted by the handlers.
vdods
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over 12 years ago
Renamed WidgetSkin to StyleSheet and made it work that way. Styles can be overridden per-widget though.
vdods
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over 12 years ago
Redigned WidgetSkin a little to use type strings instead of enums, so it is easily extensible.
vdods
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over 12 years ago
Added WidgetContext, which ties together what the Screen used to provide as being the eternally accessible root widget. Cleaned up a whole lot of stuff, including render backgrounds, fonts, text colors and pictures.
vdods
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over 12 years ago
Changed Widget construction paradigm -- the parent widget is no longer supplied during construction, instead each widget is explicitly attached to its parent after construction. This allows the widget to be a fully formed object during attachment-to-parent, so virtual method calls can be made at that time.
vdods
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over 12 years ago
Changed the disasteroids inventory screen to be one-way upgrading, without the 4-tier system. Also did a few fixes to GUI code. Also added some ResourceLibrary-related stuff to Parse::DataFile.
vdods
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over 12 years ago
Worked on a bunch of icon art, and tweaked some stuff with the gauss gun.
vdods
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over 12 years ago
Improved a bunch of art, improved the gauss gun a lot, improved the pea shooter and gauss gun effects.
vdods
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over 12 years ago
Messed around with ControlPanel a bit, and fixed a couple of bugs in the animation system and DrawObject sorting.
vdods
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over 12 years ago
Fixed the plasma ball impact and clarified some collision normal code/comments.
vdods
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over 12 years ago
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