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Inactive
Commits
: Listings
Analyzed
about 18 hours
ago. based on code collected
about 18 hours
ago.
Jul 22, 2024 — Jul 22, 2025
Showing page 18 of 110
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Merge pull request #196 from d356/msys-appveyor
d356
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over 9 years ago
add msys2 x86_64 build to appveyor
d356
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over 9 years ago
Merge pull request #195 from d356/clipping-3-19-3
d356
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over 9 years ago
vidsoft: improve user and system clipping
d356
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over 9 years ago
Merge pull request #193 from d356/doa-color-2
d356
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over 9 years ago
vidsoft: fix incorrect colors on characters in dead or alive
d356
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over 9 years ago
Merge pull request #190 from d356/f1-fix
d356
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over 9 years ago
Removed useless headers
Guillaume
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over 9 years ago
Show game name instead of filename in android port
Guillaume
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over 9 years ago
vidsoft: fix f1 challenge map when zoomed out
d356
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over 9 years ago
Merge pull request #188 from d356/m68k-savestates
David Cardwell
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over 9 years ago
improve 68000 savestates
d356
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over 9 years ago
Merge pull request #186 from d356/savestate-fix
David Cardwell
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over 9 years ago
add vdp1 framebuffer and more scsp slot variables to savestates
d356
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over 9 years ago
Merge pull request #184 from d356/game-testing
Guillaume Duhamel
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over 9 years ago
runner: add automated game testing
d356
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over 9 years ago
Immersive mode for the emulation activity
Guillaume
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over 9 years ago
Fix and improvements of Android on-screen pad
Guillaume
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over 9 years ago
Fixed a few bugs in Android port
Guillaume
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over 9 years ago
Merge pull request #182 from CandyFace/fix-OpenGL-on-Integrated
Guillaume Duhamel
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over 9 years ago
Merge pull request #180 from d356/back-line-fix
Guillaume Duhamel
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over 9 years ago
Fixed black screen on OSX Cocoa
CandyFace
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over 9 years ago
Initialize Android port init structure
Guillaume
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over 9 years ago
vidsoft: fix vdp1 thread race condition
d356
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over 9 years ago
vidsoft: fix dracula x water and fade outs
d356
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over 9 years ago
Merge pull request #177 from d356/sprite-thread-3
Guillaume Duhamel
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over 9 years ago
Make Coverity Happy Monday
Guillaume
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over 9 years ago
Added bounds checking on sprite_window_mask
Guillaume
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over 9 years ago
vidsoft: add sprite thread and compile threading by default
d356
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over 9 years ago
Merge pull request #176 from d356/night-warriors-2
cyberwarriorx
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over 9 years ago
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