GlulxVM entirely rewritten in Java |
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about 12 years ago
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got rid of getSignedOperand() |
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about 12 years ago
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inlined stack access at getLocalAtAddress() |
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about 12 years ago
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GlulxVMState rewritten in Java |
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about 12 years ago
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opcodes now in Java |
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about 12 years ago
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ported most of the Defs classes to Java |
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about 12 years ago
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Replaced the HashMap in the acceleration container with an array, fixes memory problem in Android |
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about 12 years ago
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replaced a for in the text grid |
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about 12 years ago
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got rid of the large Glk main enumeration |
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about 12 years ago
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replaced a lot of Glk enums with plain integers |
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about 12 years ago
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replaced enumeration and map in style hints with plain arrays |
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about 12 years ago
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Optimization: Search objects are now only created once per game |
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about 12 years ago
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added tests for search classes |
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about 12 years ago
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initialize with blorb files by extracting the story data |
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about 12 years ago
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replaced most for with while loops |
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about 12 years ago
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made state private[this] for faster access |
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about 12 years ago
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story memory access is now direct, access to fp, sp and pc is now direct as well, most of the time |
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about 12 years ago
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optimization: stack merged into vm state |
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about 12 years ago
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refactoring: Glulx state is now in its own file |
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about 12 years ago
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removed flush from glk, stack is private to state and made callf's explicit |
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about 12 years ago
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Merge branch 'glulxtuning' |
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about 12 years ago
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single char input converting to unicode now, fixed bug when setting font |
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about 12 years ago
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updated README |
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about 12 years ago
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optimization and improvement: TextRunBuffer does not generate empty runs anymore |
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about 12 years ago
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refactored timed input starter |
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over 12 years ago
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added left over char feature |
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over 12 years ago
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first shot at timed input implementation |
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over 12 years ago
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extended VM for timed input and external interrupt calls |
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over 12 years ago
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fixed off-by-one in unicode translation table |
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over 12 years ago
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some small changes, dimensions are now mutable |
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over 12 years ago
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