Tags : Browse Projects

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OGRE

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  Analyzed 7 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

10 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   
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LuxRender

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  Analyzed 12 months ago

LuxRender is a free software rendering system for photo-realistic and physicaly unbiased image synthesis. It is written in C++ and built around PBRT, providing a flexible ray tracing core and an extensible object-oriented design. Our goal is to extend PBRT into a complete renderer for artistic ... [More] use, including : - Flexible multi-threading of integrators - GUI with real time tonemapping controls, renderer configuration dialogs, etc... - Robust scene file format and API, exporters for Blender and other 3D packages - Speed optimisations with SSE/SIMD implementation - Semi-programmabe shading/materials & GUI material editor(s) - Physical sky/daylight model - etc... [Less]

490K lines of code

15 current contributors

about 1 year since last commit

20 users on Open Hub

Activity Not Available
4.72727
   
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Xith3D

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  Analyzed about 2 months ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

124K lines of code

0 current contributors

over 2 years since last commit

9 users on Open Hub

Activity Not Available
3.66667
   
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Ardor3D

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  Analyzed about 1 month ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

204K lines of code

1 current contributors

about 1 month since last commit

9 users on Open Hub

Activity Not Available
4.0
   
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Aqsis Renderer

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  Analyzed about 2 months ago

Aqsis is a cross-platform photorealistic 3D rendering solution, based on the RenderMan interface standard defined by Pixar Animation Studios. Focusing on stability and production usage, features include constructive solid geometry, depth-of-field, extensible shading engine (DSOs), instancing ... [More] , level-of-detail, motion blur, NURBS, procedural plugins, programmable shading, subdivision surfaces, subpixel displacements and more. [Less]

161K lines of code

0 current contributors

over 2 years since last commit

8 users on Open Hub

Activity Not Available
4.66667
   
I Use This
Licenses: No declared licenses

OpenGL-Shader

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  Analyzed about 6 years ago

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

891 lines of code

0 current contributors

almost 9 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Licenses: Artistic-2.0, GPL-2.0+

Equalizer - Parallel Rendering

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  Analyzed about 2 months ago

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built ... [More] upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]

365K lines of code

5 current contributors

3 months since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Licenses: BSD-3-Clause, LGPL

OpenGL-Image

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  Analyzed over 2 years ago

Perl module that provides tight integration between OpenGL and various imaging libraries. In the case of ImageMagick, C pointers may be shared between GPU and IM's image cache for optimized performance.

1.57K lines of code

0 current contributors

over 8 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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Licenses: Artistic-2.0, GPL-2.0+

Moonlight|3D

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  Analyzed 3 months ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

about 2 years since last commit

3 users on Open Hub

Activity Not Available
3.0
   
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POGL

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  Analyzed about 6 years ago

Perl OpenGL Module * Portable * Comparable to C performance * Supports over 50 OpenGL extensions

50.9K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: Artistic-2.0, GPL-2.0+