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libgdx

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  Analyzed about 4 hours ago

Libgdx is a Java game development framework that provides a unified API that works across all supported platforms (Windows, Linux, Mac OS X, Android, iOS, HTML5/WebGL). The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to iOS/Android/Javascript ... [More] after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably. Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you. Pick and choose from the features it provides. [Less]

578K lines of code

66 current contributors

4 days since last commit

71 users on Open Hub

Moderate Activity
4.69231
   
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realXtend Tundra

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  Analyzed about 1 hour ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

339K lines of code

0 current contributors

about 8 years since last commit

9 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: apache_2, bsd_2clau...

OpenMW

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  Analyzed about 1 hour ago

OpenMW is a free and open source engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind. It is written in C++ and uses OpenSceneGraph for graphics and OpenAL for audio. You must own Morrowind to use OpenMW.

397K lines of code

53 current contributors

2 days since last commit

8 users on Open Hub

Very High Activity
5.0
 
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Urho3D

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  Analyzed about 20 hours ago

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

289K lines of code

33 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
5.0
 
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PAL (Physics Abstraction Layer)

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  Analyzed about 20 hours ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Inactive
0.0
 
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Judgment Day

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  No analysis available

Judgment Day aims to be an extensible, flexible open-source RTS which is competitive with modern commercial products.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...

yildiz-engine:module-physics-bullet

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  Analyzed about 23 hours ago

Bullet implementation for the module-physics, part of the Yildiz-Engine. This allow to use the bullet engine from a java interface.

11.8K lines of code

4 current contributors

21 days since last commit

1 users on Open Hub

Low Activity
5.0
 
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Facade 3D

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  Analyzed about 17 hours ago

Facade is a first-person, futuristic, 3D, cross-platform (Windows, Mac OSX, and Linux) open-source adventure game project, built using the Ducttape Engine. Players will use nanotechnology to solve puzzles and progress through the game world.

1.25K lines of code

0 current contributors

about 12 years since last commit

1 users on Open Hub

Inactive
5.0
 
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Gynoid World Interactive Constructor

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  Analyzed 11 minutes ago

GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything ... [More] you can imagine! Project uses: IrrLicht 3D Engine for 3D rendering Bullet real-time physics engine for physics simulation modified irrBullet (included) as Bullet wrapper OpenAL for all audio related things OALWrapper by Frictional games for ease of use of OpenAL [Less]

5.93K lines of code

0 current contributors

about 10 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: lgpl21_or..., zlib_libpng

x-ballistics

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  Analyzed about 15 hours ago

a server based external ballistics software for crossbow arrows and bullets

50.9K lines of code

0 current contributors

almost 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
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