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ScummVM

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  Analyzed about 21 hours ago

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. [Less]

2.13M lines of code

108 current contributors

2 months since last commit

160 users on Open Hub

Very High Activity
4.75
   
I Use This

OGRE

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  Analyzed 7 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

10 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   
I Use This

Crazy Eddie's GUI System

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  Analyzed about 1 month ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

12 current contributors

about 1 month since last commit

56 users on Open Hub

Activity Not Available
4.15
   
I Use This

Nexuiz

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  Analyzed 12 months ago

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features ... [More] realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]

48K lines of code

0 current contributors

almost 7 years since last commit

52 users on Open Hub

Activity Not Available
4.29412
   
I Use This

Sauerbraten

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  Analyzed 3 months ago

259K lines of code

1 current contributors

4 months since last commit

44 users on Open Hub

Activity Not Available
4.6
   
I Use This
Licenses: No declared licenses

ArcEmu

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  Analyzed about 2 months ago

Arcemu is a World of Warcraft server package. Based on the popular Ascent project it aims to provide players with a gameplay very close or identical to the real thing. It's a multithreaded C++ application with a relational database as a data storage backend( mysql and postgresql are the only ... [More] supported ones this time). It also supports the popular Lua scripting language for easy extension, and customization. [Less]

363K lines of code

0 current contributors

over 2 years since last commit

40 users on Open Hub

Activity Not Available
4.35
   
I Use This
Licenses: No declared licenses

Irrlicht Engine

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  Analyzed about 1 month ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

about 1 month since last commit

37 users on Open Hub

Activity Not Available
4.125
   
I Use This

VisualBoyAdvance

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  Analyzed about 2 months ago

VisualBoyAdvance is a GameBoyAdvance emulator. It's not the fastest but it aims to be the most accurate.

179K lines of code

0 current contributors

over 10 years since last commit

36 users on Open Hub

Activity Not Available
3.8
   
I Use This
Licenses: No declared licenses

Globulation 2

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  Analyzed 8 months ago

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. ... [More] Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]

94.8K lines of code

1 current contributors

about 1 year since last commit

30 users on Open Hub

Activity Not Available
4.0
   
I Use This
Licenses: GPL-3.0, GPL-3.0+

OpenArena

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  Analyzed 7 months ago

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game. Bots were added starting in 0.6.0. They will spout taunts and everything! Concepts would be loose, so don't ... [More] expect a remake of Klesk in his original Klesk form, or any direct remakes of any map/weapon/model. OpenArena uses the ioquake3 open source Quake 3 distribution . [Less]

499K lines of code

4 current contributors

7 months since last commit

28 users on Open Hub

Activity Not Available
4.5
   
I Use This