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Boson

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  No analysis available

Boson is an OpenGL real-time strategy game. It is designed to run on Unix (Linux) computers, and is built on top of the KDE, Qt and kdegames libraries.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Missile intercept

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  No analysis available

Android and iPhone game inspired by the Atari classic Missile Command. The Android version is more or less complete and the iPhone version is still in the very early stages.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3_or_l...

Kigo

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Claimed by KDE Analyzed about 6 hours ago

Kigo is an open-source implementation of the popular Go game. Go is a strategic board game for two players. It is also known as igo (Japanese), weiqi or wei ch'i (Chinese) or baduk (Korean). Go is noted for being rich in strategic complexity despite its simple rules. The game is played by two ... [More] players who alternately place black and white stones (playing pieces, now usually made of glass or plastic) on the vacant intersections of a grid of 19x19 lines (9x9 or 13x13 for easier games). [Less]

14.9K lines of code

3 current contributors

about 20 hours since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This

PixelLight

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  Analyzed about 11 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Pancada

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  No analysis available

Pancada Boxing Style

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl

SpaceShooter

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  No analysis available

Para enfrentar tudo isso, o jogador contará com 04 naves estrelares, onde cada uma está melhor adaptada para as diversas zonas, além de contar com um arsenal de phaser ilimitados e de alguns poucos torpedos. Para sua defesa deverá contar com sua habilidade, a velocidade dos motores de warp, além da ... [More] força dos escudos. O jogo possui 07 fases, onde o jogador terá que enfrentar campos de asteróides, naves inimigas de várias raças, minas espaciais, e diversos outros desafios. Sua missão é destruir a ameaça cibernética, evitando assim que a extinção da raça humana. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl

Epiphany (Boulderdash Clone)

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  Analyzed about 8 hours ago

Epiphany is a free software clone of Boulderdash. It is written using c++, and older versions used the ClanLib Game SDK.

5.01K lines of code

0 current contributors

about 15 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This

Korax' Heritage

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  Analyzed about 23 hours ago

Korax' Heritage is an ongoing project to create a new 3D action-RPG engine based on the original Hexen source code (DOOM engine), providing OpenGL / Direct 3D acceleration, new single and multiplayer modes, lots of RPG features, new enemies, spells, etc

281K lines of code

0 current contributors

over 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

World Foundry GDK

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  No analysis available

World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

AeroTarget

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  No analysis available

Após anos de desenvolvimento do framework GBF e de alguns jogos, chegou o momento de difundir o conhecimento adquirido, para isso irei a partir de agora por meio do projeto 'Aero Target', o qual é subprojeto do PJMOO (Projetando Jogos Multiplataforma com Orientação a Objetos) laçar um tutorial por ... [More] meio desse wiki, focado no Aero Target, com o objetivo de ensinar como programar jogos e como utilizar o GBF. Estaremos agora publicando o tutorial, o qual deve evoluir durante as próximas semanas, até que de fato tenhamos o Aero Target, de forma funcional e pronto para ser jogado e 'desmontado' pelos leitores. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl