Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 7
Filter by Related Tags:

The Tao Framework

Compare

  Analyzed about 1 year ago

The Tao Framework for .NET is a collection of bindings to facilitate cross-platform media application development utilizing the .NET and Mono platforms.

244K lines of code

0 current contributors

Over 4 years since last commit

22 users on Open Hub

Activity Not Available
4.0
   

OpenGL-Shader

Compare

  Analyzed about 4 years ago

Perl module that abstracts OpenGL APIs for use with ARB (assembly), Cg and GLSL shading languages.

891 lines of code

0 current contributors

Over 6 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
Licenses: Artistic-2.0, GPL-2.0+

VISL Constraint Grammar Compiler

Compare

  Analyzed 2 months ago

The VISL Constraint Grammar Compiler is a natural language parser generator. It is an implementation of Pasi Tapanainen's CG-2 constraint grammar formalism. VISL CG-3 is feature-wise backwards compatible with CG-2 and VISLCG.

29.5K lines of code

2 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 

klip-engine

Compare

  Analyzed 9 days ago

klip is a cross-platform 2D game engine which aims to provide graphics, input, sound, network and physics components which work together seamlessly.

8.61K lines of code

0 current contributors

About 3 years since last commit

1 users on Open Hub

Inactive
0
 

Voodoo Shader Framework

Compare

  Analyzed over 2 years ago

Voodoo Shader is a comprehensive graphics framework for powering shaders in multiple programs, during development or after release. Voodoo uses plugins and a shared core to support many games and other applications and is compatible with Direct3D and OpenGL.

19.5K lines of code

1 current contributors

Almost 3 years since last commit

1 users on Open Hub

Activity Not Available
0
 

p3dst

Compare

  Analyzed 2 months ago

This collection of tutorials should help writing your own Cg shaders for the Panda3D engine. Browse Source Source Changes Panda3D

11.3K lines of code

0 current contributors

Over 5 years since last commit

1 users on Open Hub

Activity Not Available
0
 

PixelLight

Compare

  Analyzed about 1 month ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written in C++ and has been designed with... [More]

43.1K lines of code

0 current contributors

About 2 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 

el-zahir

Compare

  Analyzed about 4 years ago

Zahir had a complete rewrite, its first version will be uploaded soon :) It will be dual licensed: GPL2+ and LGPL3+. Thanks for your patience. Eduardo

31 lines of code

0 current contributors

Over 6 years since last commit

0 users on Open Hub

Activity Not Available
0
 

mtg-fps

Compare

  No analysis available

fps is project management software that allows teams to track film assets as they move through the production pipeline. fps lets studios focus on making better films by helping management and artists communicate, track, prioritize, and coordinate all the tasks needed for film delivery. Project management software doesn’t work u... [More]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0
 
Mostly written in language not available
Licenses: Apache-2.0

rayviz

Compare

  No analysis available

My thesis assignment is the development of educational software for Computer Graphics courses. I decided to make an application that is capable of visualizing ray tracing algorithms.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0
 
Mostly written in language not available
Licenses: GPL-3.0+