Tags : Browse Projects

Select a tag to browse associated projects and drill deeper into the tag cloud.

Crazy Eddie's GUI System

Compare

  Analyzed 7 days ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

202K lines of code

9 current contributors

about 2 months since last commit

56 users on Open Hub

Moderate Activity
4.15
   
I Use This

Cataclysm-DDA

Compare

  Analyzed 7 days ago

Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest. In the course of your ordeal there will ... [More] be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form. [Less]

251K lines of code

173 current contributors

7 days since last commit

9 users on Open Hub

Very High Activity
5.0
 
I Use This

Kochol Game Engine

Compare

  Analyzed 8 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

about 3 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

Arx Libertatis

Compare

  Analyzed 7 days ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

119K lines of code

4 current contributors

8 days since last commit

3 users on Open Hub

Very High Activity
0.0
 
I Use This

PVLE

Compare

  Analyzed 9 days ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

0 current contributors

about 1 year since last commit

3 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: Closed Li..., GPL-3.0+

angel-engine

Compare

  Analyzed over 1 year ago

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More] color, shape, responses, attributes, etc.) * Texturing with Transparency * "Animations" (texture swapping at defined intervals) * Rigid-Body Physics * A clever programmer can do soft-body physics * Sound * Text Rendering with multiple fonts * Particle Systems * Some basic AI (state machine / pathfinding) * Config Files * Logging * Input from a mouse, keyboard, or Xbox 360 controller * Binding inputs from a config file * Python Scripting * In-Game Console [Less]

1.03M lines of code

0 current contributors

over 5 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This

Seed Framework

Compare

  Analyzed 11 days ago

Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.

898K lines of code

0 current contributors

over 3 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

LibNUI

Compare

  Analyzed about 3 years ago

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

1.03M lines of code

4 current contributors

about 3 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

Paratrooper

Compare

  Analyzed 14 days ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

about 7 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

The Legend of Mazzeroth

Compare

  Analyzed over 4 years ago

Initially planned as a an ambitious 2D MMORPG project, The Legend of Mazzeroth has been scaled back and has gone back to its roots as an old-school RPG reminiscent of 16-bit era Super Nintendo RPG's. If you've ever played Chrono Trigger, Final Fantasy 6, Breath of Fire and Secret of Mana, you'll feel quite comfortable with this game too.

37.4K lines of code

2 current contributors

over 4 years since last commit

2 users on Open Hub

Activity Not Available
4.5
   
I Use This
Licenses: No declared licenses