Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed about 1 month ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

12 current contributors

about 1 month since last commit

56 users on Open Hub

Activity Not Available
4.15
   
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Cataclysm-DDA

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  Analyzed 3 months ago

Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest. In the course of your ordeal there will ... [More] be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form. [Less]

241K lines of code

166 current contributors

3 months since last commit

9 users on Open Hub

Activity Not Available
5.0
 
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Broodwar API

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  Analyzed about 1 year ago

The Brood War Application Programming Interface (BWAPI) is a free and open source C++ framework for creating AI modules for Starcraft: Broodwar. Using BWAPI, programmers can retrieve information on players and individual units in Starcraft as well as issue a wide variety of commands to units ... [More] , opening the doors for custom AIs with new micro and macro algorithms. [Less]

54.1K lines of code

0 current contributors

over 3 years since last commit

4 users on Open Hub

Activity Not Available
4.66667
   
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angel-engine

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  Analyzed about 1 year ago

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More] color, shape, responses, attributes, etc.) * Texturing with Transparency * "Animations" (texture swapping at defined intervals) * Rigid-Body Physics * A clever programmer can do soft-body physics * Sound * Text Rendering with multiple fonts * Particle Systems * Some basic AI (state machine / pathfinding) * Config Files * Logging * Input from a mouse, keyboard, or Xbox 360 controller * Binding inputs from a config file * Python Scripting * In-Game Console [Less]

1.03M lines of code

0 current contributors

almost 5 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Arx Libertatis

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  Analyzed about 1 month ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

122K lines of code

8 current contributors

about 1 month since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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PVLE

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  Analyzed about 2 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Licenses: Closed Li..., GPL-3.0+

Kochol Game Engine

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  Analyzed about 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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LibNUI

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  Analyzed over 2 years ago

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

1.03M lines of code

4 current contributors

over 2 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Paratrooper

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  Analyzed about 2 months ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 6 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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Seed Framework

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  Analyzed 7 months ago

Seed is a multiplatform C++ game development framework that aims mainly at recompile only portability between a wide range of platforms and consoles.

898K lines of code

0 current contributors

about 3 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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