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Qt 5

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  Analyzed 20 days ago

Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

7.49M lines of code

416 current contributors

25 days since last commit

86 users on Open Hub

Very High Activity
5.0
 
Licenses: Commercial, GFDL-1.2, GPL-3.0

Crazy Eddie's GUI System

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  Analyzed about 1 month ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

199K lines of code

24 current contributors

About 1 month since last commit

55 users on Open Hub

Activity Not Available
4.15
   

Crystal Space 3D

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  Analyzed 9 months ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D rendering is done with OpenGL. Featu... [More]

0 lines of code

0 current contributors

0 since last commit

39 users on Open Hub

Activity Not Available
4.68182
   
Mostly written in language not available
Licenses: GPL-2.0+, LGPL

S.C.O.U.R.G.E.: Heroes of Lesser Renown

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  Analyzed 3 months ago

S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.

115K lines of code

0 current contributors

Over 5 years since last commit

9 users on Open Hub

Activity Not Available
5.0
 

Visual Component Framework

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  Analyzed 3 months ago

The Visual Component Framework is a cross platform C++ application framework that offers a modern, clean architecture. It is divided into three major libraries. The FoundationKit provides services such as file access, streams, threads, synchronization primitives, and advanced RTTI features. The GraphicsKit includes classes for working ... [More]

2.46M lines of code

0 current contributors

Almost 2 years since last commit

6 users on Open Hub

Activity Not Available
5.0
 

Agar

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  Analyzed 30 days ago

Agar is a modern open-source, cross-platform toolkit for graphical applications implemented in C, C++ and Ada (with bindings to other languages in development). Designed for ease of integration, it follows the philosophy of building the GUI around the application and not the other way around. Unlike most other GUI toolkits, Agar takes ... [More]

221K lines of code

1 current contributors

About 1 month since last commit

4 users on Open Hub

Very Low Activity
4.5
   

Kochol Game Engine

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  Analyzed 3 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

3 current contributors

5 months since last commit

3 users on Open Hub

Activity Not Available
5.0
 

Arx Libertatis

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  Analyzed 3 months ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

114K lines of code

7 current contributors

3 months since last commit

3 users on Open Hub

Activity Not Available
0
 

PVLE

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  Analyzed 5 days ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it do... [More]

10.9K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Very Low Activity
0
 

angel-engine

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  Analyzed 3 months ago

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with color, shape, responses, attributes, etc.)... [More]

1.03M lines of code

0 current contributors

Almost 3 years since last commit

3 users on Open Hub

Activity Not Available
0