Tags : Browse Projects

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Qt 5

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  Analyzed 2 months ago

Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

8.08M lines of code

334 current contributors

2 months since last commit

111 users on Open Hub

Activity Not Available
5.0
 
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Licenses: Commercial, GFDL-1.2, GPL-3.0

Crazy Eddie's GUI System

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  Analyzed about 1 month ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

12 current contributors

about 1 month since last commit

56 users on Open Hub

Activity Not Available
4.15
   
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Crystal Space 3D

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  Analyzed 3 months ago

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also be used to write programs. Based on a plugin system it's very modular and extended easily. 3D ... [More] rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]

2.27M lines of code

0 current contributors

almost 2 years since last commit

32 users on Open Hub

Activity Not Available
4.78947
   
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S.C.O.U.R.G.E.: Heroes of Lesser Renown

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  Analyzed 10 months ago

S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.

115K lines of code

0 current contributors

over 7 years since last commit

8 users on Open Hub

Activity Not Available
5.0
 
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Agar

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  Analyzed 3 months ago

Agar is a modern open-source, cross-platform toolkit for graphical applications implemented in C, C++ and Ada (with bindings to other languages in development). Designed for ease of integration, it follows the philosophy of building the GUI around the application and not the other way around. Unlike ... [More] most other GUI toolkits, Agar takes maximum advantage of hardware graphics acceleration when it is available via OpenGL, but it also supports traditional framebuffer interfaces such as SDL direct video. [Less]

222K lines of code

1 current contributors

7 months since last commit

4 users on Open Hub

Activity Not Available
4.5
   
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Kochol Game Engine

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  Analyzed about 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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angel-engine

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  Analyzed about 1 year ago

Angel is a 2D game prototyping engine based on OpenGL and C++. Angel was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April 2008. The source was opened in January 2009. Angel provides: * Actors (game objects with ... [More] color, shape, responses, attributes, etc.) * Texturing with Transparency * "Animations" (texture swapping at defined intervals) * Rigid-Body Physics * A clever programmer can do soft-body physics * Sound * Text Rendering with multiple fonts * Particle Systems * Some basic AI (state machine / pathfinding) * Config Files * Logging * Input from a mouse, keyboard, or Xbox 360 controller * Binding inputs from a config file * Python Scripting * In-Game Console [Less]

1.03M lines of code

0 current contributors

almost 5 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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PVLE

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  Analyzed about 2 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Licenses: Closed Li..., GPL-3.0+

Arx Libertatis

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  Analyzed about 1 month ago

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

122K lines of code

8 current contributors

about 1 month since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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phoenixgl

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  Analyzed about 1 year ago

PhoenixCore0.2 Release0.2 Has been released. You can download it here or by clicking the link on the side. You can browse the documentation online. AboutPhoenixCore is an experimental 2D rendering framework based on OpenGL and written in C++. It is a fairly abstract library for rendering 2D ... [More] geometry. PhoenixCore's features include: Setting up an OpenGL Context. Processing user Input (Keyboard, Mouse). Managing OpenGL Context (swapping buffers, etc). Provides abstract math classes for Vectors and Matrices. Provides interface to loading and manipulating Textures. Provides methods to modify the View Port and Transformation Matrix. Provides classes for representing geometric primitives. Provides methods for drawing geometric primitives. Provides abstract class for Color representation a [Less]

41.1K lines of code

0 current contributors

almost 5 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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