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webbness-cms

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  Analyzed about 1 year ago

A flexible Content Management System for the .NET platform.

860K lines of code

0 current contributors

almost 9 years since last commit

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Tags cms csharp net

aonawaresyslog

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  Analyzed about 1 year ago

OverviewAonaware Syslog Daemon is an industrial strength Syslog Server for Windows. Syslog messages are received by the server and stored in a Microsoft SQL Server. The source code contains C# server code, as well as a C# library for sending and receiving Syslog messages, complete with sample ... [More] application. DevelopmentRequired tools to develop: Microsoft Visual Studio 2005 NUnit 2.4.7 Microsoft SQL Server 2005 (Express Edition or other) More informationMore information and contact details can be found at Aonaware [Less]

8.12K lines of code

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over 8 years since last commit

0 users on Open Hub

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dyke

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  No analysis available

OverviewDyke is a peer to peer communication framework which uses XML packets for communication. It builds on some of the principles of social networking and instant messaging to provide a flexible communication system which is not limited to social networking or instant messaging. Dyke EngineDyke ... [More] Engine is not complete yet and is not avaliable for download. As soon as Dkye Engine is finished it will become available as a dll for Microsoft Windows. It is hoped that soon after a Windows release a port to Mono will allow for a Linux version. [Less]

0 lines of code

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0 since last commit

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0.0
 
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Mostly written in language not available
Licenses: GPL-2.0+

grawlix

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  Analyzed about 1 year ago

Grawlix is an online game engine written in Boo that focuses on ease of use and customization. Currently it is in its infant stages, focusing on system architecture. If you have any questions or think you might want to help out, drop a line to nagelbagel at gmail. We could always use a talented hand.

85.3K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

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0.0
 
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socialnets

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  No analysis available

Social.NET- MySpace / YouTube / Facebook browser - Bookmarks - Quick feature access - Settings - User switching - Notifications - Proxy support, integration option with Proxy.NET - Plugin system - Social.NET TeamLead Developer: Jim Constantine (epctechno) Lead Developer: Eric Muyser (Daemn)

0 lines of code

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Mostly written in language not available
Licenses: GPL-3.0+

tetrazune

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  Analyzed about 1 year ago

TetraZuneThis remake of the classic block puzzler is being developed as a tutorial tool for others wishing to make games for the Zune on the brand new XNA 3.0 CTP. In addition, non-programmers will be able to easily upload and play the game themselves. Latest News:For Christmas I just got a new ... [More] Zune 8 to replace my lost Zune 30! I will soon be continuing this project to its very-near completion. Sorry for the long delay. TetraZune is nearing completion, with the title screen now complete. Scoring is really the last thing to add (including score totalling, high score listings, and name entering). I have not decided yet if I will allow the wireless transfer of high scores, we will have to see how long the other stuff takes. Alpha release 0.1 is available on the Downloads page (or the "Featured Downloads" pane to the right >>>). Only the main game logic is working, and the program quits as soon as you lose, without totalling your full score. Still it is the first stable release that lets you play a full game of Tetris! Whoo hoo! Projected Features:Full working tetra block game with bonuses, cool animations, and '1337' sound effects. Basic media functionality. High scores and other notable achievements. Clean, professional presentation, animated effects, and overall quality. Possible utilization of wireless multiplayer, most likely only to share high scores. Overall demonstration of key components needed to making games on the XNA platform. Donations?You really love tetris? Want to see me devote more time to Zune games? You've just hit the lottery? Donate! Any amount is appreciated. Leave a message with your gift if you're feeling really saucy ;) Easy donations with Paypal. Every dollar helps! Written by Callen Shaw of http://www.omegagames.net [Less]

2.8K lines of code

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over 8 years since last commit

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light-calendar

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  Analyzed about 1 year ago

OverviewLight Calendar is a personal calendar for Windows. I developed this application mainly for my girlfriend and myself, so it only contains features that we hope to see in a desktop calendar. It is a simple calendar which works just like a paper calendar, allowing you to schedule events on it. ... [More] Unlike many other desktop calendars, it does not offer any integration with emails or contacts. FeaturesIt is simple and easy. It only does what a calendar can do. It has a pretty interface. The interface is designed so that my girlfriend feels happy using it. It is fast. It normally stays in the background, and you can use hotkey or tray icon to bring it to the front. It also hides itself when you click away. RequirementsIt requires Microsoft .Net Framework 3.5. Hence it runs on Windows onl [Less]

1.65K lines of code

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about 9 years since last commit

0 users on Open Hub

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mda-calendar

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  Analyzed about 1 year ago

I write finger friendly calendar for my pocket PC. Uses mda-control-framework. Not usable yet.

2.7K lines of code

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over 8 years since last commit

0 users on Open Hub

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csquickusb

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  Analyzed about 1 year ago

Generally, CSQuickUSB is a library that exposes access to USB hardware manufactured by Bitwise Systems (http://www.bitwisesys.com). Essentially allowing full featured interop with a USB 2.0 port and hardware of an external device, all from an easy to use C#/managed landscape. DownloadTo download ... [More] the latest release, go to the Downloads Page. For nightly builds see the SVN repository. BackgroundBitwise Systems manufactures a USB module called QuickUSB which provides all the features of a full USB 2.0 system, but is very easy to integrate with existing hardware. However, at the time, the API to access the device is poorly designed and sparsely documented. In short, I wish I had went with the Cypress solutions instead. Out of the box it comes with an unmanaged wrapper library called quickusb.dll, which wraps all the necessary Windows API calls to successfully preform USB 2.0 communication with the hardware. With that in mind, all CSQuickUSB is, is a wrapper of quickusb.dll, that is much easier to use and performs all the necessary win32 marshaling for full managed environment access to the hardware on the other side of the USB cable. For examples on how to use the CsQuickUSB library see the UsageExamples wiki page [Less]

306 lines of code

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over 10 years since last commit

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0.0
 
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fluggo-lgpl

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  Analyzed about 1 year ago

A collection of libraries written by Fluggo in C# for .NET/Mono. Currently these libraries cover: Easy IL-level code generation Customizable bit-level serialization Two-way streaming communication over one stream; sort of a generic SCTP If you end up using this code, I'd love to know about it. Drop me a line at brian@fluggo.com.

26.4K lines of code

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over 7 years since last commit

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Tags csharp