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Ardor3D

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  Analyzed about 9 hours ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

198K lines of code

1 current contributors

about 2 months since last commit

9 users on Open Hub

Low Activity
4.0
   
I Use This

Xith3D

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  Analyzed 1 day ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

123K lines of code

0 current contributors

over 9 years since last commit

9 users on Open Hub

Inactive
3.66667
   
I Use This

Cross Database Engine for PHP

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  No analysis available

CDE is a php class which implements the general database functions in PHP and provides a common sql platform for php development where developers change their databases but not their code. Supports Firebird, Mysql, Oracle, SQLite, Dbase, MSSQL

0 lines of code

0 current contributors

0 since last commit

8 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: GNU_Gener...

DarkPlaces

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  Analyzed 4 months ago

Dark Places is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and ... [More] has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... [Less]

339K lines of code

3 current contributors

4 months since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This

1d6 roleplaying

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  No analysis available

The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More] , which aims to ease game creation with pyglet. And then there's the TextRPG... [Less]

0 lines of code

1 current contributors

0 since last commit

4 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl, gpl3

Kajiki

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  Analyzed about 2 hours ago

Are you tired of the slow performance of Genshi? But you still long for the assurance that your output is well-formed that you miss from all those other templating engines? Do you wish you had Jinja's blocks with Genshi's syntax? Then Look no further, Kajiki is for you! FastPt uses the stdlib SAX ... [More] parser to *quickly* compile Genshi-like syntax to *real python bytecode* that renders with blazing-fast speed! Don't delay! Pick up your copy of Kajiki today! [Less]

5K lines of code

2 current contributors

5 months since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

qfusion

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  Analyzed 4 months ago

Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

497K lines of code

2 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

AllBinary Platform

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  Analyzed about 8 hours ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

261K lines of code

0 current contributors

about 17 hours since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

Sefirs

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  Analyzed 25 minutes ago

Sefirs provides a Java Thread-like class that executes over simulated time. Time units are user-definable, there is no time quanta, and neither changes to the VM nor pre-processing (like bytecode re-writers) are required. Sefirs accomplishes this by providing a framework for native thread-based continuations in Java.

4.42K lines of code

0 current contributors

over 14 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

SilverGine

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  Analyzed about 22 hours ago

SilverGine is a Silverlight 4.0 Sprite Game Engine written in c#. Main features: - very easy to use / integrate - static sprites, - animated sprites (keyframe, shader based, tileset), - multithread sprite state updates - built in physics background loop - physics state -> sprite state synchronisation

2.24K lines of code

0 current contributors

almost 13 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses