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OGRE

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  Analyzed 7 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

10 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   
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Irrlicht Engine

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  Analyzed about 1 month ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

about 2 months since last commit

37 users on Open Hub

Activity Not Available
4.125
   
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Kochol Game Engine

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  Analyzed about 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Brahma

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  Analyzed about 6 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

7.5K lines of code

0 current contributors

almost 9 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Java 3D Core Utilities

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  Analyzed 10 months ago

The Java 3D core utilities

59.6K lines of code

0 current contributors

about 2 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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okonomi-shadercompiler

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  Analyzed about 2 months ago

Shader compiler for Takoyaki

0 lines of code

0 current contributors

over 1 year since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MIT

entropia

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  Analyzed about 6 years ago

Entropia is an open-source C# 3D engine, featuring a very flexible and extensible architecture.

42.6K lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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PodiGoat Core 3

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  Analyzed about 2 months ago

PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive applications.

31.2K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Voodoo Shader Framework

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  Analyzed almost 5 years ago

Voodoo Shader is a comprehensive graphics framework for powering shaders in multiple programs, during development or after release. Voodoo uses plugins and a shared core to support many games and other applications and is compatible with Direct3D and OpenGL.

19.5K lines of code

1 current contributors

almost 5 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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CAST II Engine

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  Analyzed about 1 year ago

CAST II is a free, open source game engine (not only a graphics one) for Delphi and Free Pascal

159K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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