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Kochol Game Engine

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  Analyzed about 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

Castle Game Engine

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  Analyzed 26 days ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

1.42M lines of code

9 current contributors

about 1 month since last commit

2 users on Open Hub

Very High Activity
5.0
 
I Use This
Licenses: GPL-2.0+, LGPL-2.1+

PixelLight

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  Analyzed about 2 months ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

43.1K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Carina Engine

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  Analyzed about 1 year ago

Carina Engine is a cross-platform 3d graphics engine. The main objective of this project is to bring the tools (editors, exporters, plug-ins, etc.) and the libraries required for creating interactive 3d applications, such as video games. It encourages experimenting with new techniques and using the ... [More] bleeding edge software and hardware. No constraints are placed during the development other than running on existing operating systems and hardware in real-time (at least 60fps). However, it is still in pre-alpha stage and it is not suitable for use in production environment. [Less]

44.9K lines of code

0 current contributors

over 3 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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sigelengine

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  Analyzed about 1 year ago

fast, simple opengl game engine skeletal animation shaders (glsl) FBO (render to texture) Video Textures (avi or theora) see the features list for more information: features general features:= namestatedescription fute1donenone fute2corenone fute3devnone fute4nonenone = engine: ... [More] http://code.google.com/p/sigelengine/downloads/list?q=label:engine utilities: http://code.google.com/p/sigelengine/downloads/list?q=label:utility demos: http://code.google.com/p/sigelengine/downloads/list?q=label:demo [Less]

95.3K lines of code

0 current contributors

almost 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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DynaEngine

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  Analyzed about 2 months ago

An OpenGL based Voxel Engine

7.25K lines of code

0 current contributors

almost 5 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Licenses: No declared licenses

korzen-3d

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  Analyzed over 2 years ago

3D game engine written in Java using JOGL

194K lines of code

0 current contributors

almost 6 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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monogame-sdl2-glsl

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  Analyzed about 2 months ago

XNA4 reimplementation using SDL2, branched from MonoGame-SDL2, with GLSL shader support

65.2K lines of code

0 current contributors

almost 3 years since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This

minib3dxedition

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  Analyzed about 1 year ago

A 50% rewrite of Minib3d with a slew of additional features including, but not limited to, GLSL Shader support (Settable on a per material/surface basis) Rewrote Texture/Material/Surface classes, rewrote from the ground up. Next Gen PostFX system with such fx as bloom, depth of field and more.

0 lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: MIT

templatebpg

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  No analysis available

This is my engine / game creation template that I constantly maintain. This was originally intended for a zombie shooter but for now I am just working on this engine try to get it up and running. It is OpenGL 2.0 based. It uses deferred shading for per pixel lighting and has support for normal maps ... [More] and parallax mapping. Omni, Directional, and Spot lights are all available and hopefully soon both shadow mapping and shadow volumes with PCF filtering. Also HDR as a post process with possibly depth of field. It uses SDL as a window creation backend and compiles so far on linux and windows fairly easily. It uses OpenAL for sound and eventually SDL_net for networking. Also a SDL_image and SDL_ttf for image format loading and ttf font usage. It also has a bangin' console that uses function ptrs for the commands so it is abstracted from the base class. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: Apache-2.0