Tags : Browse Projects

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Thunder&Lightning

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  Analyzed about 2 months ago

Thunder&Lightning is a futuristic action flight simulator and realtime strategy game that takes place in a large 3D environment. Jump into the pilot seat of your Lightning aircraft and fight against Thunder tanks in a fierce battle for control of the island!

73K lines of code

0 current contributors

over 1 year since last commit

18 users on Open Hub

Activity Not Available
3.875
   
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GL-117

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  Analyzed about 2 months ago

GL-117 is an action flight simulator for Linux/Unix and MSWindows. Enter the Eagle Squadron and succeed in several challanging missions leading though different landscapes.

46.5K lines of code

0 current contributors

almost 12 years since last commit

5 users on Open Hub

Activity Not Available
3.66667
   
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FlightGear Flight Simulator - data

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Claimed by FlightGear Analyzed 2 months ago

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of ... [More] other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. NOTE: this Ohloh page only tracks FlightGear's data repository. For FlightGear itself, see https://www.ohloh.net/p/flightgear [Less]

4.15M lines of code

25 current contributors

3 months since last commit

4 users on Open Hub

Activity Not Available
4.66667
   
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XAddonManager

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  Analyzed 10 months ago

The X-Plane Flight Simulator supports three main types of addons developed by users: Custom Scenery, Aircraft and Plugins. This application is designed for both regular X-Plane flight simmers to manage their Addons and for developers to easily enable and disable Addons while testing. The program ... [More] displays all your Custom Scenery Packages, Plugins and Aircraft, as well as your CSLs for flying online. [Less]

171 lines of code

0 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Hardwar

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  Analyzed 7 months ago

The goal of this project is to produce a remake of the classic game Hardwar that will be operating system independent. The aim is to stay as close to the original with only a few minor changes while trying to keep the Hardwar world as dynamic and re-playable as possible.

9.34K lines of code

1 current contributors

over 1 year since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Licenses: CC-BY-SA-3.0, GPL-3.0+

flightsimrpg

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  Analyzed about 1 year ago

This flight simulator role-playing game is being developed at the University of Hawaii as part of a Game Programming Studio class with students from ICS (Information & Computer Sciences) and ACM (Academy for Creative Media). The game uses the Ogre 3D open source graphics engine.

6.09K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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SimGear - Real time simulation tools

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Claimed by FlightGear Analyzed 3 months ago

SimGear is a set of open-source libraries designed to be used asbuilding blocks for quickly assembling 3d simulations, games, andvisualization applications.SimGear is a relatively new project, and while quite a bit of code hasbeen written as par

141K lines of code

16 current contributors

3 months since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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FlyingGuns

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  Analyzed about 2 months ago

FlyingGuns is a flight- and battlefield simulator used to develop and test approaches for low-resource, internet enabled games and distributed simulation. Areas of application might be industrial and military simulation or entertainment. The same time, FlyingGuns is a 3D action computer game ... [More] capable of single- and multiplayer gaming. FlyingGuns lets the player enter a WW1 fighter plane and fight against human or AI opponents. Having slow planes keeps the gameplay compact. The game is capable to handle a real lot of opponents the same time. Fighting against 100 AI opponents solves the 'where is the enemy' problem, which is quite common to flightsim today, in an extraordinary manner. [Less]

19.3K lines of code

0 current contributors

over 2 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Fachoda Complex

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  Analyzed about 2 months ago

A very old game I'd like to port to todays standards.

10.1K lines of code

0 current contributors

over 4 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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