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sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

Razón Artificial Game Engine

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  Analyzed about 11 hours ago

Razón Artificial Game Engine. Motor para desarrollo de juegos 2D genérico y multiplataforma.

17.9K lines of code

0 current contributors

almost 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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libarcomage

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  Analyzed about 17 hours ago

The library component of Arcomage Clone, the FOSS clone of the Arcomage game by New World Computing. The library allows for multiple frontends to be used and is written in D.

8.53K lines of code

0 current contributors

almost 8 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Blackspirit Graphics

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  Analyzed about 23 hours ago

Blackspirit Graphics is a 2D Java graphics library designed for games, providing a simple but powerful interface. As it is based on JOGL it is operating system independent and hardware accelerated. Primitive drawing operations (points, lines, triangles, images) are supported as well as advanced ... [More] features like drawing text, shapes and texturing. [Less]

16.5K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
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OpenRanked for ET:QuakeWars

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  Analyzed 2 days ago

OpenRanked is a centralised system which provides, stores and updates the gaming statistics (ranks) of each player who plays at a server running the OpenRanked mod. This system is likely to compete with the official statistics page of ETQW.

56.2K lines of code

0 current contributors

over 13 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This
Licenses: No declared licenses

Colin

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  No analysis available

An SDL-based approach to type safe, state-less framework for games in Haskell

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

Gorgon Game Engine

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  No analysis available

Gorgon Game Engine (GGE) is a multi-module, interface driven, C++ game engine that handles graphics, animations, sound, multimedia, input, operating system, resource management, simple effects and user interface. Its primary aim is to be easy to program on.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3_or_l...