Tags : Browse Projects

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PySoy

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  Analyzed about 1 month ago

PySoy is a cross-platform Python 3D game engine which enables developers to easily build and deploy games on the cloud. The engine is designed for OpenGL ES 2.0 to run virtually unmodified on most platforms including desktop clients, web browsers, and mobile devices. Game distribution is ... [More] greatly eased through the engine's "cloud gaming" design; its intended for the Python-based games to run on one or more servers and played without having to download the game. The purpose of the PySoy project is to enable more people to develop and more rapidly deploy high quality copyleft games. [Less]

148K lines of code

1 current contributors

9 months since last commit

11 users on Open Hub

Activity Not Available
5.0
 
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realXtend Tundra

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  Analyzed about 2 months ago

RealXtend Tundra (ex-Naali) is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.

325K lines of code

0 current contributors

about 1 year since last commit

9 users on Open Hub

Activity Not Available
5.0
 
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Licenses: Apache-2.0, BSD-2-Clause

Ardor3D

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  Analyzed about 1 month ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

204K lines of code

1 current contributors

about 1 month since last commit

9 users on Open Hub

Activity Not Available
4.0
   
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FIFE

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  Analyzed about 2 months ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

139K lines of code

13 current contributors

3 months since last commit

8 users on Open Hub

Activity Not Available
4.6
   
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GemRB

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  Analyzed 3 months ago

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate, Icewind Dale, Planescape: Torment).

170K lines of code

11 current contributors

3 months since last commit

6 users on Open Hub

Activity Not Available
5.0
 
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Gnoll

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  Analyzed over 2 years ago

Gnoll is a free 3d action/rpg game engine.

24.9K lines of code

0 current contributors

about 7 years since last commit

5 users on Open Hub

Activity Not Available
4.75
   
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PVLE

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  Analyzed about 2 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Licenses: Closed Li..., GPL-3.0+

Kochol Game Engine

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  Analyzed about 2 months ago

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

170K lines of code

0 current contributors

over 2 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Castle Game Engine

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  Analyzed 27 days ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

1.42M lines of code

9 current contributors

about 1 month since last commit

2 users on Open Hub

Very High Activity
5.0
 
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Licenses: GPL-2.0+, LGPL-2.1+

CWE-Plasma

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  Analyzed about 2 months ago

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

451K lines of code

5 current contributors

3 months since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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