Tags : Browse Projects

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Flare

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  Analyzed about 9 hours ago

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. This entry only covers the ... [More] actual engine and not the initial game which has been created alongside. [Less]

56.1K lines of code

15 current contributors

16 days since last commit

12 users on Open Hub

Low Activity
5.0
 
I Use This

FIFE

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  Analyzed about 12 hours ago

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor tools, game specific scripts and game content. * ... [More] Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

138K lines of code

6 current contributors

8 months since last commit

7 users on Open Hub

Very Low Activity
4.6
   
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GemRB

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  Analyzed about 4 hours ago

GemRB (Game engine made with preRendered Background) is a portable open-source implementation of Bioware's Infinity Engine which was written to support pseudo-3D role playing games based on the Dungeons & Dragons ruleset (Baldur's Gate, Icewind Dale, Planescape: Torment).

181K lines of code

11 current contributors

9 days since last commit

6 users on Open Hub

High Activity
5.0
 
I Use This

OpenXcom

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  Analyzed about 4 hours ago

Open-source reimplementation of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a ... [More] brand new codebase written from scratch. This should give it: * Fixability: Play the game natively without any need for emulators or fancy hacks, with none of the limitations and bugs that plagued the original. * Moddability: Tweak the game as you want. Sure the original was good, but maybe you think it could be that bit better or challenging. * Flexibility: Port the game to any platform, customize it to your liking, or use it to make your own far-fetched remakes. [Less]

122K lines of code

13 current contributors

about 2 months since last commit

4 users on Open Hub

Low Activity
5.0
 
I Use This

Post-Apocalyptic RPG

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  Analyzed 1 day ago

PARPG is a post-apocalyptic roleplaying game in early planning stages. We’ve agreed on the following key elements: * Singleplayer RPG. No plans for multiplayer support. Coop gameplay not a priority. * Post-apocalyptic setting. Story, setting and game mechanics details are yet to be discussed. ... [More] * Written in Python (2.x branch). Utilizing the FIFE game engine. * Isometric 2d graphics instead of going for full 3d engine complexity. * Open source code and asset licensing. * Non-profit. The game and all tools will be free of charge for everyone. * Open development philosophy. Public development wiki, forums and HG repository. * Meaningful choices and consequences. Multiple paths to complete quests, including non-violent ways. * Tactical, turnbased combat. * Well-written dialogue. [Less]

6.33K lines of code

0 current contributors

about 12 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

UltimaXNA

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  Analyzed about 6 hours ago

UltimaXNA is an isometric massively multiplayer online role playing client that supports playing Ultima Online on your favorite freeshards! The client is already playable, but not all features are implemented.

53.4K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This

Freesynd

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  No analysis available

FreeSynd is a cross-platform, GPLed reimplementation of engine for the classic Bullfrog game, Syndicate.

0 lines of code

1 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl

RPGER

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  No analysis available

Top down isometric perspective tactical strategy oriented online game.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

nanoblok

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  No analysis available

The Nanoblok Editor is a web-based graphical editor using client-side SVG and JavaScript, in addition to a Python backend using the Google App Engine. It can be used to create versatile game sprite models for use in the Nanoblok Renderer inside any web browser that supports HTML5. It will also be ... [More] able to render the sprite models alone inside the browser. [Less]

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: mit

Illarion

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  Analyzed about 19 hours ago

This project contains the parts of the public development of the Illarion Online RPG. The project is developed since the year 2000 as closed source and turned to partial open source in 2011.

156K lines of code

5 current contributors

3 months since last commit

1 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: AGPL3_or_..., Proprietary