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ArcEmu

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  Analyzed about 2 months ago

Arcemu is a World of Warcraft server package. Based on the popular Ascent project it aims to provide players with a gameplay very close or identical to the real thing. It's a multithreaded C++ application with a relational database as a data storage backend( mysql and postgresql are the only ... [More] supported ones this time). It also supports the popular Lua scripting language for easy extension, and customization. [Less]

363K lines of code

0 current contributors

over 2 years since last commit

40 users on Open Hub

Activity Not Available
4.35
   
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Licenses: No declared licenses

NeL

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  Analyzed 12 months ago

NeL is a MMORPG game development platform under GNU General Public License, initially built by Nevrax to power Ryzom (www.ryzom.com), and now maintained by Gameforge. Join the NeL community and develop your own online game as free software! It contains a 3D engine, network engine, sound engines.

2.25M lines of code

0 current contributors

over 4 years since last commit

13 users on Open Hub

Activity Not Available
5.0
 
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OpenNeL

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  Analyzed 2 months ago

OpenNeL is a MMORPG game development platform under GNU General Public License, initially built by Nevrax to power Ryzom (www.ryzom.com), and now maintained by Gameforge. Join the OpenNeL community and develop your own online game as free software! It contains a 3D engine, network engine, AI and ... [More] collision engines. OpenNeL is a community extension of the NeL (www.nevrax.org) project. [Less]

713K lines of code

0 current contributors

over 8 years since last commit

9 users on Open Hub

Activity Not Available
5.0
 
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L2)( InFlames Network

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  Analyzed 12 months ago

Now the L2In-Flames putting all this with your project in OhLoh, causing the players have more knowledge of the development of the project! Because we are going through difficulties for our team, I will do everything again, now all have a role in the server, and mistakes will not be forgiven.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
4.0
   
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Mostly written in language not available
Licenses: GPL-3.0, GPL-3.0+

Stigma - The Game

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  Analyzed 7 months ago

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.

60.5K lines of code

0 current contributors

about 6 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Licenses: CC-BY-SA-3.0, GPL-3.0

CellAO

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  Analyzed about 2 months ago

CellAO is based in part on the Cell Frame work which is maintained by the Wcell group. However our goal is to emulate Anarchy Online using C# and the Mysql database. This project was officaly started in the middle of 2007 Unofficaly its been around since 2006.

194K lines of code

2 current contributors

5 months since last commit

3 users on Open Hub

Activity Not Available
3.66667
   
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QuakeForge

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  Analyzed about 2 months ago

QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of ... [More] players we can. We like it, and we think you will too. [Less]

744K lines of code

0 current contributors

over 1 year since last commit

3 users on Open Hub

Activity Not Available
4.0
   
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WheelMUD

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  Analyzed about 2 years ago

WheelMUD is a Multi-User Domain (MUD), also known as Multi-User Dungeons. This is a multiplayer text enviornment, that's built upon the telnet protocol. WheelMUD has been coded using C#.

106K lines of code

0 current contributors

over 4 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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WhyEmu

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  Analyzed over 2 years ago

WhyEmu is a World of Warcraft server package. Based on the popular ArcEmu project it aims to provide players with a gameplay very close or identical to the Blizzard retail servers. It's a multithreaded C++ application with a relational database as a data storage backend ( MySQL/PosgreSQL ). It ... [More] also supports the popular Lua scripting language for easy extension, and customization. [Less]

614K lines of code

0 current contributors

over 6 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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aion-emu

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  Analyzed 10 months ago

Aion: The Tower of Eternity is a visually stunning massively multiplayer online role-playing game featuring cutting-edge imagery, breath-taking environments, and a unique world of fantasy. You play a pivotal role in the fate of Atreia, where flying takes on a completely new role and the enemy is not ... [More] only the other player faction, but a deadly ancient evil as well. Our GoalOur goal is to create reliable emulator of aion game server, providing great stability, high performance and gameplay on the same level as official servers do. TechnologiesWe've decided to use java programming language, which gaurantes shorter development time (comparing for example to C++), with almost no loss on per [Less]

200K lines of code

0 current contributors

over 7 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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