VES is the VTK OpenGL ES Rendering Toolkit. It is a C++ rendering library for mobile devices using OpenGL ES 2.0. VES integrates with the Visualization Toolkit (VTK) to deliver scientific and medical visualization capabilities to mobile application developers.
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
PixelLight is written
... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]
VSXu (VSX Ultra) is an OpenGL-based (hardware-accelerated), modular programming environment with its main purpose to visualize music and create graphic effects in real-time.
Its intention is to bridge the gap between programmer and artist and enabling acreative and inspiring environment to work
... [More] in for all parties involved.
VSXu is built on a modular plug-in-based architecture so anyone can extend it and or make visualization presets ("visuals" or "states").
The program is free software which means it's free from restrictions, free to share and copy, free to adapt / modify and use it any way you like. [Less]
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