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PVLE

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  Analyzed about 20 hours ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.3K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Very Low Activity
0.0
 
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Licenses: Closed_Li..., gpl3_or_l...

osgGeo

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  Analyzed about 11 hours ago

Geoscientific extensions to OpenSceneGraph

30.2K lines of code

4 current contributors

7 months since last commit

2 users on Open Hub

Very Low Activity
0.0
 
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Paratrooper

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  Analyzed 1 day ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 13 years since last commit

2 users on Open Hub

Inactive
0.0
 
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osgAudio

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  Analyzed 1 day ago

OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More] Software LLC). It's used as part of the VE-Suite project. osgAudio is open source and available under the GNU LGPL v2.1 software license. [Less]

11.6K lines of code

0 current contributors

almost 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
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osgGtk - GTK widgets for OpenSceneGraph

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  Analyzed about 20 hours ago

osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.

3.08K lines of code

0 current contributors

about 15 years since last commit

1 users on Open Hub

Inactive
5.0
 
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omegalib

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  Analyzed about 15 hours ago

omegalib is a middleware designed to ease the development of applications on virtual reality and immersive systems. Its main features are: Support for hybrid systems, presenting high definition 2d and 3d content on the same display surface Display system scalability Support for a wide range of ... [More] input peripherals (controllers, motion capture systems, touch surfaces) Integration with third party higher level toolkits like Unity, vtk, Open Scene Graph, Qt. Altough omegalib is designed mostly to run on VR systems, it can be used to develop applications on standard desktop systems as well, leveraging the power of multiple Gpu units when available. [Less]

57.2K lines of code

0 current contributors

almost 7 years since last commit

1 users on Open Hub

Inactive
0.0
 
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laustracker

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  Analyzed about 9 hours ago

Laustracker: Using computer vision to track little robots moving through a labyrinth.

7.83K lines of code

0 current contributors

almost 11 years since last commit

1 users on Open Hub

Inactive
0.0
 
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osgOculusViewer

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  Analyzed 1 day ago

An OsgViewer with support for the Oculus Rift

1.62K lines of code

2 current contributors

about 3 years since last commit

1 users on Open Hub

Inactive
0.0
 
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OpenSceneGraph Audio Library

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  Analyzed about 22 hours ago

osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

8.39K lines of code

0 current contributors

about 14 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

osgocean

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  Analyzed 1 day ago

osgOceanosgOcean was developed as part of an EU funded research initiative called the VENUS project. The VENUS project aims at providing scientific methodologies and technological tools for the virtual exploration of deep underwater archaeology sites. During the duration of this project digital ... [More] replicas of three sites were created using a combination of acoustic and photogrammetric data. In order to engage the general public in research outputs a submarine simulator was developed that allows users to explore these archaeological sites in a realistic virtual environment. osgOcean is an open source release of the rendering code that was used to generate the above and below water effects. Related links: http://piccard.esil.univmed.fr/venus/ http://www.dcs.hull.ac.uk/people/cs [Less]

8.26K lines of code

0 current contributors

about 2 years since last commit

0 users on Open Hub

Inactive
0.0
 
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