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FlightGear Flight Simulator

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Claimed by FlightGear Analyzed 4 days ago

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation i... [More]

747K lines of code

23 current contributors

8 days since last commit

34 users on Open Hub

High Activity
4.71429
   

Open Scene Graph

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  Analyzed 3 days ago

The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBS... [More]

1.02M lines of code

2 current contributors

4 days since last commit

33 users on Open Hub

High Activity
4.69231
   

FlightGear Flight Simulator - data

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Claimed by FlightGear Analyzed 3 days ago

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation i... [More]

5.21M lines of code

28 current contributors

4 days since last commit

4 users on Open Hub

High Activity
4.66667
   

PVLE

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  Analyzed 4 days ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it do... [More]

10.9K lines of code

1 current contributors

8 months since last commit

3 users on Open Hub

Very Low Activity
0
 

Paratrooper

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  Analyzed 5 days ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

Over 4 years since last commit

2 users on Open Hub

Inactive
0
 

osgCal2

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  Analyzed 5 days ago

osgCal (now osgCal2) is an adapter of cal3d for use inside OpenSceneGraph, providing a library and a nodekit that allow inserting new nodes in OSG with animated characters.

83.3K lines of code

0 current contributors

Almost 2 years since last commit

2 users on Open Hub

Very Low Activity
0
 

osgPhysics

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  Analyzed 4 days ago

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.

4.39K lines of code

0 current contributors

About 4 years since last commit

1 users on Open Hub

Inactive
0
 

OpenSceneGraph Audio Library

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  Analyzed 4 days ago

osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

8.39K lines of code

0 current contributors

Over 5 years since last commit

1 users on Open Hub

Inactive
0
 
Licenses: No declared licenses

OSGEdit

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  Analyzed 5 days ago

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.

57.7K lines of code

0 current contributors

Over 5 years since last commit

1 users on Open Hub

Inactive
0
 

osgAudio

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  Analyzed 5 days ago

OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix Software LLC). It's used as part of t... [More]

11.6K lines of code

0 current contributors

Almost 3 years since last commit

1 users on Open Hub

Inactive
0