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FlightGear Flight Simulator - data

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Claimed by FlightGear Analyzed 3 months ago

The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of ... [More] other interesting flight simulation ideas, and as an end-user application. We are developing a sophisticated, open simulation framework that can be expanded and improved upon by anyone interested in contributing. NOTE: this Ohloh page only tracks FlightGear's data repository. For FlightGear itself, see https://www.ohloh.net/p/flightgear [Less]

4.15M lines of code

25 current contributors

3 months since last commit

4 users on Open Hub

Activity Not Available
4.66667
   
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PVLE

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  Analyzed about 2 months ago

PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of ... [More] re-inventing things, and because it does not hide underlaying libraries. [Less]

20.8K lines of code

1 current contributors

7 months since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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Licenses: Closed Li..., GPL-3.0+

Paratrooper

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  Analyzed about 2 months ago

Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982), based on PVLE game engine ( http://pvle.sourceforge.net ).

7.73K lines of code

0 current contributors

over 6 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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OpendTect

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  Analyzed about 2 months ago

OpendTect is a seismic interpretation software system for processing, visualizing and interpreting multi-volume seismic data, and for fast-track development of innovative interpretation tools.

610K lines of code

20 current contributors

3 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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osgCal2

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  Analyzed 3 months ago

osgCal (now osgCal2) is an adapter of cal3d for use inside OpenSceneGraph, providing a library and a nodekit that allow inserting new nodes in OSG with animated characters.

83.3K lines of code

0 current contributors

almost 4 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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osgGeo

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  Analyzed 3 months ago

Geoscientific extensions to OpenSceneGraph

30.3K lines of code

6 current contributors

3 months since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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OSGEdit

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  Analyzed about 2 months ago

OSGEdit is an editor of scenes for the library OpenSceneGraph. It's only a composer, not a modeller. You can use many programs to model your objects and then import them into OSGEdit to compose a complex OSG scene to use in your application.

57.7K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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OpenSceneGraph Audio Library

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  Analyzed about 12 hours ago

osgAL is a library written in portable C++/STL to integrate spatial (3D) sound in the open source scenegraph OpenSceneGraph. It also includes a C++ library abstraction layer ontop of OpenAL (OpenAL++).

8.39K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

osgPhysics

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  Analyzed about 10 hours ago

The osgPhysics is a C++ cross-platform library written for implementing physics simulations on the OpenSceneGraph (OSG). It is designed to be an abstraction system which supports accesses to a variety of physics engines, like ODE, Bullet, etc.

4.39K lines of code

0 current contributors

about 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
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osgAudio

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  Analyzed about 1 year ago

OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix ... [More] Software LLC). It's used as part of the VE-Suite project. osgAudio is open source and available under the GNU LGPL v2.1 software license. [Less]

11.6K lines of code

0 current contributors

almost 5 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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