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PCSX2

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  Analyzed 2 months ago

PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator), with continuing contributions from open source developers. PCSX2 is one of very few fully functioning PS2 emulators available today, with both high ... [More] compatibility and high performance. Many games still emulate slowly due to the inherent complexity of the PS2's architecture, but on whole the emulator is functional and enjoyable. PCSX2 has changed repositories a few times over the past year. Code metrics for contributions made from 2005 to 2008 can be found at the following Ohloh pages: https://www.ohloh.net/p/4001 https://www.ohloh.net/p/pcsx2_playground [Less]

1M lines of code

46 current contributors

2 months since last commit

125 users on Open Hub

Activity Not Available
4.625
   
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jpcsp

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  Analyzed 12 months ago

Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. The project is still a beta ... [More] release, but currently more than 200 games are already playable. [Less]

466K lines of code

6 current contributors

about 1 year since last commit

25 users on Open Hub

Activity Not Available
4.66667
   
I Use This

cspspemu

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  Analyzed 10 months ago

Soywiz's C# PSP Emulator (.NET 4.0)

118K lines of code

0 current contributors

about 3 years since last commit

14 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

Legacy - PCSX2 @ Sourceforge

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  Analyzed 2 months ago

PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). This page is a record of PCSX2 contributions from 2005 to 2008. The project was relocated from Sourceforge to Googlecode in late 2008, and is managed under a ... [More] new Ohloh account to avoid duplication of code metrics. For the latest PCSX2 repository updates and analysis, visit the official PCSX2 Ohloh page at: https://www.ohloh.net/p/Pcsx2 [Less]

395K lines of code

0 current contributors

over 8 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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pcsx-df

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  Analyzed 11 months ago

PCSX-df is a fork of the PCSX Playstation emulator designed specifically for GNU/Linux (and probably other similar systems). It has a completely reworked and modernized GTK2/Glade GUI, integrated plugins, an improved system for classic PSEmu plugins, better configuration tools, support for ... [More] translation, easy installation, and support for AMD64. [Less]

196K lines of code

0 current contributors

over 6 years since last commit

3 users on Open Hub

Activity Not Available
3.0
   
I Use This

PPIV

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  Analyzed 6 months ago

PPIV is a parallel software application used in Particle Image Velocimetry (PIV) analysis. The software will compute the vector field for one image pair or multiple image pairs. PPIV can run on a single desktop machine or in a cluster environment.

2.53K lines of code

0 current contributors

about 8 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

ps2fs-tng

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  No analysis available

Summary says it all ;). We try to recycle code from hdl_dump and pfsshell, which in turn recycle code from the community ps2sdk project. Just note that this has nothing to do with the ps2fs project at SourceForge, which seems dead anyway.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: GPL-2.0+

jpsxdec

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  Analyzed about 1 year ago

jPSXdec is a new, open source, cross-platform, Playstation 1 media decoder/converter written in Java. Requires Java v5 or higher. Current version 0.35 (beta) 4 May 2008. See the change log for what's new. Check out the blawg for the latest news. jPSXdec aims to be a high quality decoder with ... [More] well documented source code. jPSXdec can be used via the command-line, or as a basic GUI. It can save to a series of images with a wav file, or as an AVI file (your milage may vary). Advantages of this program over existing decoders: Open source Cross-platform Higher quality output Can decode some unique movie types jPSXdec is still under development, but the releases should be mostly functional, although under-documented and not heavily tested. Want to help? Test jPSXdec on all the game discs you have Let me know what games you tested, or issues found Integrate an mpeg1 video parser as part of the STR encoding process. [Less]

16.9K lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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cbea-ecc

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  Analyzed about 1 year ago

This project began as a graduate school class project to learn about the Cell Broadband Engine and Elliptic Curve Cryptography. Hopefully the software is of further use to others

9.27K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This

potemkin

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  No analysis available

PotemkinPotemkin (codename "DaSH") was originally developed by Henrik Rydgård (AKA "ector") as an emulator for the RISC architecture. Developer: Jacob Whitt I've picked up the code and I am currently in the process of porting it from Visual C++ to GCC. That doesn't necessarily mean that I am ... [More] interested in portability, I simply aim for it to be light and fast and frankly, I don't find Visual C++ light or fast. Although I may be light years behind PSP Player, I have an insurmountable amount of time to spend on this project. I won't release any source code until I reach the next major build (v2.0) due to my code being in a complete mess, by then I will have cleaned and optimized everything suitably. Technical Language: C++ Compiler: Bloodshed Dev C++ Graphics Library: OpenGL (Todo: D3D) Audio Library: Not Implemented Version: v1.1 (WIP) Memory Footprint: 1,864 KB Physical Footprint: 169 KB [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: LGPL