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OGRE

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  Analyzed 7 months ago

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying ... [More] system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

616K lines of code

35 current contributors

10 months since last commit

140 users on Open Hub

Activity Not Available
4.78462
   
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jMonkey Engine

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  Analyzed about 1 month ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

677K lines of code

44 current contributors

about 1 month since last commit

58 users on Open Hub

Activity Not Available
4.5625
   
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Flying Saucer

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  Analyzed 3 months ago

Flying Saucer takes XML or XHTML and applies CSS 2.1-compliant stylesheets to it, in order to render to PDF (via iText), images, and on-screen using Swing or SWT. The library implements (basically) the entirety of CSS 2.1 and aims to be fully compliant with the W3C specification; it includes a small ... [More] handful of CSS 3 features. It is written in pure Java with no native extensions. [Less]

115K lines of code

16 current contributors

3 months since last commit

9 users on Open Hub

Activity Not Available
5.0
 
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Xith3D

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  Analyzed about 2 months ago

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

124K lines of code

0 current contributors

over 2 years since last commit

9 users on Open Hub

Activity Not Available
3.66667
   
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Ardor3D

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  Analyzed about 1 month ago

Ardor3D is a professionally oriented, Java based 3D graphics engine.

204K lines of code

1 current contributors

about 1 month since last commit

9 users on Open Hub

Activity Not Available
4.0
   
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Moonlight|3D

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  Analyzed 3 months ago

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most advanced and challenging projects of artists and technical artists into reality. We understand that ... [More] this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]

65.8K lines of code

0 current contributors

about 2 years since last commit

3 users on Open Hub

Activity Not Available
3.0
   
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Brahma

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  Analyzed about 6 years ago

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.

7.5K lines of code

0 current contributors

almost 9 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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Java 3D Core Utilities

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  Analyzed 10 months ago

The Java 3D core utilities

59.6K lines of code

0 current contributors

about 2 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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oolongengine

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  Analyzed about 1 year ago

The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch. Here is its feature list: OpenGL ES 1.1 support Math library that supports fixed-point and floating-point calculations with an interface ... [More] very similar to the D3D math library Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats Support for PowerVR's POD (Scene and Meshes) and the 3DS files formats Touch screen support Accelerometer support Text rendering to support a basic UI Timing: several functions that can replace rdstc, QueryPerformance etc. Profiler: industry proven in-game profiler Resources streaming system Bullet SDK support (for 3D Physics) Audio engine with OpenAL s [Less]

169K lines of code

0 current contributors

about 5 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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AllBinary Platform

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  Analyzed about 2 months ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

245K lines of code

1 current contributors

9 months since last commit

2 users on Open Hub

Activity Not Available
3.0
   
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Licenses: No declared licenses