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euromiljonair

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Licenses: artistic_gpl

fosproject

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  Analyzed about 1 year ago

Viet heroes - Fight or Surrender is an open source game project from Vietnam. We're currently working on some technology demo and self training some game development skills. Thank you very much, and see you soon. http://fosp.wordpress.com/ A simple demo: http://jp.youtube.com/watch?v=sXTarNu4gXw ... [More] How to start with us: http://uk.youtube.com/watch?v=fOkTqsyVUAA [Less]

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uniwiki

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Uniwiki is a free all-in-one book for all university related people! Students, teachers but not only: everyone can help the education system to be more student/teacher/people-friendly! Add your knowledge as a student, add a teacher's knowledge and tips, and finally, hard subjects will become ... [More] understandable by anyone ! Articles are written in a didactic way, so that all those books we buy will become just an extra ! How many times a student or a teacher, or even a normal person couldn't understand some concept or teach in a way that anyone would understand ? With Uniwiki a new education concept is born: make of University and its subjects a transparent and complete world for all the people who want and need to learn in the best way ! Personal projects, researches and inventions are welcome ! We are looking for supporters in other languages (subdomains available for free) [Less]

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Licenses: GPL-2.0+

epdv

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  Analyzed about 1 year ago

Eclipse Project Dependencies ViewerAbstract:This project aims to provide a dependencies viewer for the Eclipse development platform. It also allows the cycles detection. Update Site:http://epdv.googlecode.com/svn/trunk/UpdateSite For help installing this plugin, refer to the HowToInstall page. Example of use:

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django-gantt

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Projects List of Tasks Milestones Messages Integrate with User and Site There is no release yet

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Licenses: GPL-2.0+

teamdirectories

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  Analyzed about 1 year ago

This is the project website for SFU CMPT 275 group project. For more details click here. Assignments Instructions for SVN Open Source License

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javacorrectreference

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JAVA . . .  The Correct Reference (A Book from Satish Series) 1) Chapter 1 Introduction to Object Oriented Programming Introduction Concepts Objects Classes Polymorphism Dynamic Binding Message Communication Advantages Applications *************** *************** Chapter 2 Introduction to Java 2.1 ... [More] Birth of Java 2.2 Why Java?   2.2.1 Internet 2.2.2 OOP’s 2.2.3 Platform Independent 2.2.4 Security 2.2.5 Many More 2.3 Java Features   2.3.1 Platform Independent 2.3.2 Object Oriented 2.3.3 Robust 2.3.4 Multi Threading 2.3.5 Inheritance 2.3.6 Distributed 2.3.7 Interpreted 2.3.8 High Performance 2.4 Differences between Java and C and C++   2.4.1 Difference between Java and C   2.4.2 Difference between Java and C++ 2.5 JDk Tools 2.5.1 Javac 2.5.2 java 2.5.3 Javah 2.5.4 appletviewer.exe 2.5.5 jar.exe 2.5.6 javadoc.exe 2.5.7 jdb.exe 2.5.8 javap.exe 2.5.9 javaw.exe 2.5.10 packager.exe 2.5.11 rmic.exe 2.5.12 rmid.exe 2.5.13 rmiregistry.exe Chapter 3 Java Overview 3.1Introduction 3.2 First Java Program 3.2.1 Class Declaration 3.2.2 Main Method 3.2.3 Static Keyword 3.2.4 Braces 3.2.5 Printing Statement 3.3 Compiling and Running 3.4 Command Line Arguments 3.5 Java Tokens 3.5.1 Identifiers 3.5.2 Literals 3.5.3 Number Literals 3.5.4 Boolean Literals 3.5.5 Character Literals 3.5.6 String Literals 3.5.7 Java Keywords 3.5.7.1 List Of Keywords 3.5.8 Java Separators 3.5.8.1 Java Separators List 3.6 Simple output and input operations with Examples ********** Chapter 4 Loops, Data Types, Variables, Arrays & Access Specifiers 4.0 Introduction 4.1 Types of Data types 4.1.1 Data types Diagram 4.2 Integers   4.2.1 byte 4.2.2 short 4.2.3 int 4.2.4 long  4.3 Floating Types     4.3.1 float     4.3.2 double  4.4 Characters     4.4.1 char 4.5 Boolean     4.5.1 boolean 4.6 Declaring Variables 4.7 Type casting    4.7.1 Automatic type casting with Table 4.8 Arrays   4.8.1 Single dimensional Arrays   4.8.2 Double dimensional Arrays   4.8.3 Multi Dimensional Arrays 4.9 Blocks “{ }” 4.10 Scope of a variable 4.11 Access Specifiers   4.11.1 Public 4.11.2 Private 4.11.3 Protected 4.11.4 Default 4.11.5 Private protected 4.11.6 Table of Access Chapter-5 Operators and their Operation 5.1 Introduction 5.2 Arithmetic Operators 5.3 Assignment Operators 5.4 Increment and Decrement Operators 5.5 Bitwise Operators   5.5.1 Advantages of bitwise operators 5.6 ? : Operator (Conditional Operator) 5.7 Logical Operators 5.8 Dot operator 5.9 Operators Precedence Chapter 6 Expressions,Statements and Loops 6.1 Expressions 6.1.1 Introduction  6.1.2 Arithmetic Operations  6.1.3 Evaluation Operations  6.1.4 Expressions return true or false  6.1.5 Priorities in expressions  6.1.6 Example programmes 6.2 Statements:   6.2.1 Introduction   6.2.2 Types of Statements 6.3 Loops:  6.3.1 if  6.3.2 If else  6.3.3 Nested if else  6.3.4 If using Braces  6.3.5 Switch case 6.3.6 for loop 6.3.7 while loop  6.3.8 do…while  6.3.9 label “:” 6.3.10 break  6.3.11 continue 6.3.12 Labeled Loops 6.3.13 Breaking Out of Loops 6.4 Example programmes   Chapter 7 Creating & using classes, Objects &methods 7.1 Introduction   7.2 Overview of a Class ` 7.3 Creating a class   7.4 Constructors   7.5 new, return keywords     7.5.1 new keyword     7.5.2 return keyword 7.6 Defining methods, variables    7.6.1 methods returning variables 7.6.2 methods returning objects 7.6.3 call by value 7.6.4 call by reference   7.7 Scope of a variable   7.8 Overloading Constructors   7.9 Overloading Methods   7.10 Static keyword   7.11 Static variables   7.12 Static methods 7.13 Fields   7.14 Access Specifiers   7.15 Class.forName(); 7.16 final keyword 7.17 final classes 7.18 final methods and variables    Chapter 8 Introduction to Interfaces and Packages and Inheritance  8.1 Interfaces     8.1.1 Introduction     8.1.2 Creating Interfaces     8.1.3 Rules for creating interface     8.1.4 Implementing Interfaces     8.1.5 Uses of interface     8.1.6 class versus interface 8.1.7 abstract versus interface 8.1.8 References to Objects 8.1.9 extending interface 8.2 Packages    8.2.1 Introduction    8.2.2 Creating package    8.2.3 Importing package    8.2.4 Uses of package    8.2.5 Sample problems 8.3 Inheritance 8.3.1 Introduction 8.3.2 Advantages of Inheritance 8.3.3 Types of Inheritance 8.3.4 Creating sub classes 8.3.5 extending classes 8.3.6 Overriding 8.3.7 Examples    Chapter 9 Exploring Java.lang.*  9.1 Introduction  9.2 Classes List  9.3 Wrapper Classes   9.3.1 Introduction 9.3.2 Integer 9.3.3 Byte 9.3.4 Long 9.3.5 Float 9.3.6 Char 9.3.7 Boolean 9.4 void 9.5 Process 9.6 Runtime 9.7 ClassLoader 9.8 Class.forName() 9.9 Throwable 9.10 Throws 9.11 System.out. 9.12 System.in; 9.13 Java.lang.Math   9.13.1 List of all 9.13.2 cos 9.13..3 sin 9.13..4 Tan 9.13.5 sqrt 9.14 Examples  Chapter 10 Data Structures and java.util.*;  10.1 Introduction  10.2 classes and interfaces list  10.3 Interfaces     10.3.1 Collection     10.3.2 List 10.3.3 Enumaration     10.3.4 Set     10.3.5 Map     10.3.6 SortedSet 10.3.7 Iterator  10.4 Classes    10.4.1 ArrayList    10.4.2 LinkedList 10.4.3 Vector 10.4.4 Stack 10.4.5 HashMap 10.4.6 HashSet 10.4.7 HashTable 10.4.8 Date 10.4.9 Dictionary 10.4.10 String Tokenizer 10.4.11 TreeSet 10.4.12 Random Chapter 11 Exception Handling 11.1 Introduction 11.2 Types of Exceptions 11.3 Hierarchy of Exception 11.4 Error 11.4.1 Types of Errors 11.5 Escapable Exception 11.6 Using throws 11.7 Using try and catch block and finally    11.7.1 try and catch 11.7.2 try and multiple catch blocks 11.7.3 Nested try’s 11.7.4 finally keyword 11.8 throw statement 11.9 Confusable final and finally 11.10 Creating our own Exception **************** Chapter 12 Multithread Programming 12.1 Introduction 12.1.1 Multi processing 12.1.2 Multi tasking 12.1.3 Multi Threading 12.2 Creating a thread 12.2.1 Extending Thread 12.2.2 Implementing Runnable 12.3 Multiple Threads 12.4 Life Cycle of a Thread 12.4.1 New born State 12.4.2 Runnable 12.4.3 Running 12.4.4 Blocked    12.4.5 Dead State 12.5 Methods of Thread     12.5.1 Thread Priority     12.5.2 yeild() 12.5.3 suspend() 12.5.4 stop() 12.5.5 wait(); 12.5.6 isAlive(); 12.5.7 join(); 12.5.8 Interrupted 12.7 threadGroup 12.8 Synchronization 12.9 Deadlock Chapter 13 Managing I/O  13.1 Fundamentals     13.1.1 File  13.2 Streams     13.2.1 Byte Stream     13.2.2 Character Stream    13.3 All Byte Stream Classes      13.3.1 Inputs 13.3.2 Outputs 13.4 All Character Streams      13.4.1 Readers 13.4.2 Writers 13.5 Reading/writing from, to console (Keyboard/monitor)      13.5.1 Byte stream       13.5.1.1 Reading       13.5.1.2 Writing 13.5.2 Character Stream       13.5.2.1 Reading  13.5.2.2 Writing  13.6 Managing Files     13.6.1 File     13.6.2 Methods: 13.6.2.1 isDirectory()        13.6.2.2 file.list     13.6.3 ByteStream:        13.6.3.1 FileInputStream        13.6.3.2F ileOutputStream     13.6.4 Character:        13.6.4.1 FileWriter        13.6.4.2 FileReader 13.6.5 SequenceInputStream     13.6.6 RandomAccessFile 13.6.7 Serialization        13.6.7.1 ObjectOutput        13.6.7.2 ObjectInput        13.6.7.3 Examples 13.6.8 Explanations and example programmes      Chapter 14 Developing AWT 14.1 Introduction 14.1.1 Component     14.1.2 Container 14.1.3 Panel     14.1.4 Window     14.1.5 Frame 14.2 List of awt classes and Interfaces  14.3 Creating awt programs  14.4 paint(),repaint(),Graphics    14.4.1 Drawing Lines    14.4.2 Drawing Rectangle    14.4.3 Drawing Ellipses    14.4.4 Drawing Circles    14.4.5 Drawing Arcs    14.4.6 Drawing Polygons    14.4.7 Font    14.4.8 Color ****************   Chapter 15 AWT Controls, Menus ,Layout Managers and Events a nd Listeners Introduction Labels  Buttons  Checkbox ChechboxGroup TextField TextArea Lists ScrollBars  Layout Managers   Introduction    FlowLayout    BorderLayout    CardLayout    GridLayout MenuItem Menus MenuBars Handling Events  Button  Checkbox  setBackground(); Events:  Introduction  Different type of events and listeners Event Listeners Mouse Events Mouse Clicks Mouse Down and Mouse Up Events An Example: Spots Double-Clicks Chapter 16 Applets Introduction Applet Class repaint Lifecycle Tags Parameter passing to applet Applet methods Sample programs Chapter 17 JDBC Introduction  Types of Drivers  Database  Sql  MS access  Configuring DSN  List of Classes and interfaces  Useful classes for type-1 driver  Connection  Statement  DriverManager  Inserting record in table  updating record in table  ResultSet; retrieving record from table  creating table from JDBC-ODBC Driver  creating column from JDBC-ODBC Driver thin Driver Callable Statement Prepared Statement DatabaseMetaData Chapter 18 Servlets  Introduction Classes Methods  GenericServlet  HttpServlet Request Response Client Server Web server DNS Jdk2.0 ServletRunner PostMethod GetMethod GenericServlet HttpServletRequest HttpServletResponse ServletConfig  ServletLifeCycle Cookies  Introduction  Creating Cookies  Retrieving Cookies Chapter 19 Swings or JFC’s ***** ***** ******* ******** Chapter 20 Java Script Introduction Fundamentals Tags Images anchor Functions ActiveXObjects  FileScripptingObject  Adodb CreatingFile Manipulating Files Deleting files Creating Folder Chapter 21 JDB (debugging) Introduction Chapter 22 Java Terms Chapter 23 Java Interview Questions Chapter 24 API Packages Chapter 25 Real Time Java Chapter 26 Java Stuff Chapter 27 Java Projects Introduction Important Terms   Thread Beans Native Code Object Class Method Parameter Constructor Main method J2SE J2EE J2ME Applet Browser Server Client Byte Code Application JavaScript Error Bug Compiler Interpreter HTML HTTP TCP/IP Libraries This Super JVM Parameter   Object: Object is a living run-time entity .We can clearly understand what an object is by examining various objects .A cycle is an object .A Bike is an Object. Man is an Object and so on …let us see what made it as objects  A Cycle has a name (attribute).A cycle has a chain (attribute) .A cycle contains pedals (attribute).we can use cycle for some functions like riding.(function). When we consider a man he will he will have a name(attribute),hands(attributes),legs(attribute) Using his hands he will do some work (function)using his legs he will walk(function) and he has some more functions like running ,eating ,talking, sleeping, and so on(functions)…        Man Object Name  Eyes Hands Legs Walk() Seeing() Sleeping() Eating() So man cycle are Objects because they have some attributes and functions Object= variables(attributes) +methods (functions)  Functions are called as methods in java     Therefore we can define an object as a runtime entity (which will be created in the program execution Class: Before knowing about a class first you should be familiar with object, which I explained above. A class is proto type or blue print of an object Which are mostly equals to structs and unions in C++ C languages, with little differences Class defines the object. The definition of object is class Consider the following code in JAVA class demo1 { int var1; String var2; void method1() { //method 1 Code } void mathod2() { // method 2 code } } here demo1 is class name ,var1,var2 are variables of type int and String(don’t be confused or temper you will come to all these in following sections) and method1(),method2() are methods Data Types: In our daily life, we use many things for many purposes .we use calculators for calculations. we use *** for ***.and so on. Like that , we create objects for several purposes which are described according to class definition. Therefore, that object is data type of that class .java provides eights built in data types or simple data types, or primitive data types. They are       Diagram Primitive data types     Numbers Characters Boolean Integers Floating points char boolean byte short int long float double Operator precedence. Operator Notes . [] () Parentheses (()) are used to group expressions and to pass parameters;  dot (.) is used for access to methods and variables within objects and classes  square brackets ([]) are used for arrays ++ -- ! ~   * / % Multiplication, division, modulus + - Addition, subtraction << >> >>> Bitwise left and right shift < > <= >= Relational comparison tests == != Equality & AND ^ XOR | OR && Logical AND || Logical OR ? : Shorthand for if...then...else (also Called Condition Variable) = += -= *= /= %= ^= Various assignments &= |= <<= >>= >>>= More assignments [Less]

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active-factory

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  Analyzed about 6 years ago

This project allows users to manage bugs and tasks (as Flyspray does) directly in activeCollab with only one authentication. The coding consists in : + adding Flyspray rigths to activeCollab users + creating Flyspray objects (users, clients, projects) when creating an activeCollab object (and ... [More] giving the corresponding properties to it) + managing Flyspray project, clients and users with activeCollab interface [Less]

88.2K lines of code

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over 10 years since last commit

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activeproject

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  Analyzed about 1 year ago

ActiveProject's objective is to provide an enterprise level software project management tool. It will be implemented using Microsoft ASP.NET 3.5.

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Licenses: Apache-2.0
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airtodo

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  Analyzed 10 months ago

airTODO - Project Management ToolWhat is airTODO?airTODO is open source minimalist project management tool with zero administration, intended for customer, project, module, employees, task and time management. airTODO is a single file with both desktop application and client/server functionality. ... [More] (Plugin for Eclipse available) Supported platforms: Windows, Linux, Mac, Solaris, AIX. Web Page: http://airtodo.sourceforge.net Screenshots: http://airtodo.sourceforge.net/screenshots.html Download: http://sourceforge.net/project/showfiles.php?group_id=166774 [Less]

11.7K lines of code

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almost 11 years since last commit

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