Tags : Browse Projects

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Minetest

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  Analyzed 1 day ago

Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

367K lines of code

108 current contributors

3 days since last commit

30 users on Open Hub

Very High Activity
4.81818
   
I Use This
Licenses: creativec..., lgpl21_or...

Cataclysm-DDA

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  Analyzed about 3 hours ago

Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world. Surviving is difficult: you have been thrown, ill-equipped, into a landscape now riddled with monstrosities of which flesh eating zombies are neither the strangest nor the deadliest. In the course of your ordeal there will ... [More] be opportunities and temptations to improve or change your very nature. There are tales of survivors fitted with extraordinary cybernetics giving great power and stories too of gravely mutated survivors who, warped by their ingestion of exotic substances or radiation, now more closely resemble insects, birds or fish than their original form. [Less]

599K lines of code

435 current contributors

1 day since last commit

13 users on Open Hub

Very High Activity
5.0
 
I Use This

sydbox

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  No analysis available

The other sandbox

0 lines of code

0 current contributors

0 since last commit

7 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: gpl

Minetest game

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  Analyzed about 21 hours ago

The main game for the Minetest game engine.

16.5K lines of code

37 current contributors

5 days since last commit

4 users on Open Hub

Low Activity
0.0
 
I Use This
Licenses: No declared licenses

PRoot

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  Analyzed about 21 hours ago

PRoot is a user-space implementation of "chroot", "mount --bind", and "binfmt_misc". This means that users don't need any privilege or setup to do things like: using an arbitrary directory as the new root filesystem, making files accessible somewhere else in the filesystem hierarchy, or executing ... [More] programs built for another CPU architecture transparently through QEMU user-mode. Also, developers can add their own features or use PRoot as a Linux process instrumentation engine thanks to its extension mechanism. Technically PRoot relies on "ptrace", an unprivileged system-call available in every Linux kernel. [Less]

21.7K lines of code

7 current contributors

11 months since last commit

3 users on Open Hub

Very Low Activity
5.0
 
I Use This

Technic Launcher

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  Analyzed about 5 hours ago

The Technic Launcher is a modified version of the Spoutcraft Launcher, which has been modified for the distribution of Technic mod packs. It features automated minecraft.jar version patching, automated updates, and more! The launcher in it's current form is maintained by Olloth

6.69K lines of code

0 current contributors

over 9 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

JA-SIG Sandbox

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  No analysis available

The sandbox module of the Java Architectures Special Interest Group CVS.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Chunky Monkey

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  Analyzed about 4 hours ago

Minecraft multiplayer server in early development.

15.7K lines of code

0 current contributors

almost 10 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

pecl-runkit

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  Analyzed about 1 hour ago

Runkit extension for PHP: Replace, rename, and remove user defined functions and classes. Define customized superglobal variables for general purpose use. Execute code in restricted environment (sandboxing).

7.15K lines of code

0 current contributors

over 8 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

Voxelands

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  Analyzed about 8 hours ago

The fun-focused free software voxel world game. Voxelands was originally forked from the Minetest-C55 0.3.x codebase as a result of several core developers becoming disillusioned with the direction of Minetest 0.4. We wanted to put the fun back into the game, and stop trying to make it into an ... [More] engine. Fun: * Hundreds of block, tool, and item types * Creatures * Singleplayer & Online Multiplayer * Almost a Quarter of a Million cubic kilometres per map Fast: * 100% Compiled Code - no slow scripting or virtualisation * All Inclusive Client - no added downloads when connecting to servers [Less]

202K lines of code

0 current contributors

about 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: creativec..., gpl3