Tags : Browse Projects

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Radakan

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  Analyzed about 2 months ago

Radakan is a single player RPG/adventure game, set in a dark fantasy setting where four unique races struggle for survival.

4.66K lines of code

0 current contributors

over 6 years since last commit

6 users on Open Hub

Activity Not Available
5.0
 
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Licenses: BSD-2-Clause, CC-BY-SA-3.0

F.O.G.

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  Analyzed 11 months ago

F.O.G. is an action game in 3D with big sceneries and lots of movement freedom set in the medieval age with some fantasy aspects.

1.4K lines of code

0 current contributors

over 8 years since last commit

5 users on Open Hub

Activity Not Available
0.0
 
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Heroes of Wesnoth

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  Analyzed 3 days ago

Heroes of Wesnoth is a free, turn-based strategy game where you have to guide a hero through a fantasy world.

4.32K lines of code

0 current contributors

over 7 years since last commit

2 users on Open Hub

Inactive
5.0
 
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Mahjong 3D

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  Analyzed about 1 year ago

The Chinese game Mahjongg is popular over the world. It combines elements of strategy, wisdom and luck. The objective is simple, but so captivating - you must match sets of tiles together to clear them from the board. Amazing Mahjongg 3D gives you an opportunity to enjoy classic Mahjongg game on your desktop computer.

30.6K lines of code

0 current contributors

over 8 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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ETF Gaming Crew

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  Analyzed 10 months ago

Video games made by group of enthusiasts from School of Electrical Engineering, University of Belgrade.

11.4K lines of code

0 current contributors

about 7 years since last commit

2 users on Open Hub

Activity Not Available
0.0
 
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distopia

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  Analyzed about 1 year ago

Distopía RPGObjectiveTo create an action rpg with simple mechanics that, when combined, allow for complex gameplay. This mainly means experimenting beyond typical combat, leveling, questing and magic systems, to achieve a less repetitive, funnier, and challenging game. To include many pedagogical ... [More] and educational quests and habilities, by requesting the player to learn certain real-world skills and knowledge, ranging from simple algebra and puzzles to a bit of physics and logic (all of which, of course, should be logically integrated in the game background so as to not appear out of place, that is, there will be an in-game reason for you to "learn" such things, for example the magic system). We do not care about graphic quality beyond what is needed to make all the above functional. Right now, it's just a sprite moving (8 directions) in a single tiled map, with animations for walking, some monsters that follow or escape from the player and that's pretty much it. (and sadly i'm not really having much time to spend on this proyect so..) TODOsDevelopmentLogCreditsini4j ini library for java. -- [Less]

0 lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

Dungeon Delve Roguelike

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  No analysis available

A basic roguelike created in Python 2.5. Based off the possibly "dead" PyRo source. Inspired by the games NetHack and Diablo.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

tiledzelda

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  Analyzed about 3 years ago

ObjectiveTo create an action rpg with simple mechanics that, when combined, allow for complex gameplay. This mainly means experimenting beyond typical combat, leveling, questing and magic systems, to achieve a less repetitive, funnier, and challenging game. To include many pedagogical and ... [More] educational quests and habilities, by requesting the player to learn certain real-world skills and knowledge, ranging from simple algebra and puzzles to a bit of physics and logic (all of which, of course, should be logically integrated in the game background so as to not appear out of place, that is, there will be an in-game reason for you to "learn" such things, for example the magic system). We do not care about graphic quality beyond what is needed to make all the above functional. Right now, it's just a sprite moving (8 directions) in a single tiled map, with animations for walking, some monsters that follow or escape from the player and that's pretty much it. (and sadly i'm not really having much time to spend on this proyect so..) TODOsDevelopmentLogCreditsini4j ini library for java. -- [Less]

8.61K lines of code

0 current contributors

almost 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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The Saga Chronicles

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  Analyzed 10 months ago

The Saga Chronicles is an open source Role Playing Game. The Saga Chronicles also provides a free easy-to-use 3D Grid Based Role Playing Game Engine. Platform : Windows Framework : .Net Language : C#

40.5K lines of code

0 current contributors

over 4 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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