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SpaceShooter

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  Analyzed 10 months ago

Para enfrentar tudo isso, o jogador contará com 04 naves estrelares, onde cada uma está melhor adaptada para as diversas zonas, além de contar com um arsenal de phaser ilimitados e de alguns poucos torpedos. Para sua defesa deverá contar com sua habilidade, a velocidade dos motores de warp, além da ... [More] força dos escudos. O jogo possui 07 fases, onde o jogador terá que enfrentar campos de asteróides, naves inimigas de várias raças, minas espaciais, e diversos outros desafios. Sua missão é destruir a ameaça cibernética, evitando assim que a extinção da raça humana. [Less]

11.7K lines of code

0 current contributors

about 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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simm-ms

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  Analyzed about 1 year ago

SIMM Management SystemIn April 2005, Anodyne Productions released the SIMM Management System, a project currently ongoing under the auspices of Anodyne Productions, and joined the handful of content management systems geared toward helping Star Trek RPG game masters administer their sites. “It’s ... [More] designed to be user friendly for the user, the game master, the modder, and the coder,” was the way that Jon Matterson, leader of the project at the time, summed up this unique system when it was first released. In little time, SMS bolted to the front of the pack with its easy installation and user friendly interface. In spite of its growing popularity, SMS still suffered from several shortcomings, but with its burgeoning community behind it, bug fixes and new features began to pop up. Eleven months after its initial release, a compilation of bug fixes and features from the community became SMS 1.5, further solidifying SMS’s status as the premier RPG management system. Rebuilt from the ground up, SMS 2 offered a whole new experience to Star Trek online RPGs. Taking a page from the original release of SMS, Anodyne Productions created a product that offered both simplicity, ease of use, and unbelievable power to control simulations the way a game master wanted. SMS 2 was the best of both worlds: the familiarity and ease of use of SMS 1 matched with a whole new engine running the world’s most powerful RPG manager. Only a handful of code made its way through the rigorous development process, meaning that “under the hood,” SMS 2 was brand new and better than ever! With the ability to do multi-author joint posts, department head NPC management within their department, and skin management, SMS 2 further established itself as the premier RPG management system. One year later, Anodyne pulled the covers off the biggest release since SMS 2.0 with version 2.5. Boasting a brand new user access control system, tabbed interfaces, and a slew of new features being added with every minor update, SMS 2.5 became the gold standard for which RPG management was measured against. “SMS isn’t for everyone,” project leader David VanScott said, “but we want to make a product that people can use to stop worrying about their sites and just get back to playing the game.” Marking the second anniversary of the release of SMS 2.0, Anodyne has unveiled SMS 2.6 that further builds on all the success before it. “It’s all about refinement,” VanScott said of this release. SMS 2.6 takes the best features of SMS 2.5 and makes them even better. Tab content being immediately available, private messaging updates, departmental databases, more streamlined menu management, a re-written activation page, improved Apache compatibility, and a handful of security improvements means that SMS is again establishing itself as the premier RPG management tool and laying the groundwork for the things to come in SMS 3. [Less]

33K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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stshuttlepack

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  Analyzed about 1 year ago

This is a pack based around a shuttle from Star Trek, which incorparates several custom build models, like a Warp Core for energy generation and Impulse engines. It will make you able to fly around and customize and automize it's subsystems.

3.25K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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cocoatrek

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  Analyzed about 1 year ago

CocoaTrek is a version of the classic Star Trek text game given a facelift for Mac OS X. The latest version (0.2.1) is missing a few graphics but is perfectly playable. Leopard is required to play the game. For more info visit my blog: http://www.rollamonkey.com/blog

21.6K lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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simm-interactive-management-matrix

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  Analyzed about 2 years ago

Our goal is to make a completely customizable Content Management System (CMS) for Simulation RPGs ranging from large groups, to small groups, to individual simms. We currently have many features planned, including embedded forums.

0 lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

alphaserv

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  Analyzed over 2 years ago

An sta-gaming.com project Procedural Created Galaxy Simulation Server. Generated from Code with complex sets of paramters data, we can generated a galalxy complete with all needed objects. The system creates and populates the database with all data fro the galaxy. It then creates asp files ... [More] , spreadsheets, xml, 3d objects, and 3D scene files. The system organizes these files into a directory structure. The applications needed to host and interact with the galaxy,have there components generated as well. System goes into complex Detail. Related Projects: -STA Client DELTA -STA Client BETA -STA Server Satellite EPSILON [Less]

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MIT

itricorder

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  Analyzed about 1 year ago

OK, I'm a UI designer, not a programmer (dammit Jim!) and I'd like to see if anyone is interested in developing a LCARs-type Star Trek Tricorder/PADD emulator for the iPhone. It would not be a skin, but more like the "toy" developed for the Palm (google it). Anyone interested in collaborating?

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

xbmc-lcars

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  Analyzed over 2 years ago

This is an LCARS skin for Xbox Media Center. In the Star Trek fictional universe, LCARS (an acronym for Library Computer Access and Retrieval System, pronounced "ELL cars"), is a computer operating system used on Federation starships. This project will strive to come as close as possible to ... [More] recreating the look and feel of LCARS on Xbox Media Center while also giving the user a user-friendly interface. [Less]

1.17K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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jodanarchytrek

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  Analyzed almost 2 years ago

un prototipo simulatore di star trek

3.6K lines of code

0 current contributors

over 6 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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star-trek-oop

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  Analyzed about 1 year ago

"Star Trek - The OOP Generation" is a total re-vamp of the ancient and popular "Super Star Trek" turn-based game. This re-write builds the game's components from an Object-Oriented Programming approach. We wrote this for our students (and ourselves) to demo OOP and game concepts.

478 lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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