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megamek

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  Analyzed about 2 months ago

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.

307K lines of code

0 current contributors

over 1 year since last commit

6 users on Open Hub

Activity Not Available
5.0
 
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randomgamegenerator

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  Analyzed about 1 year ago

RGG is a cross-platform project designed to facilitate play of traditional pen-and-paper role-playing games online, providing features such as a chat window, a graphical display for terrain and "pogs" representing creatures and objects, and automated dice rolling. It also includes a wide variety of ... [More] random generators so that one can, for example, generate randomized names with an appropriate sound for a large number of NPCs simultaneously. [Less]

13.7K lines of code

0 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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android-tabletop

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  Analyzed about 1 year ago

NewsAfter completing prototype for ADC, I took some time to review architecture, study similar projects, etc. As a result, I changed a lot of things. In fact, only most basic code and architecture remained, everything else has changed. So, It will take some time before project will be back in a ... [More] "playable" state. I'll update source, code, description etc. then. ConceptThis is a graphical interface for playing tabletop and tabletop-alike games. It is a lot like XChess or XBoard. But it is not limited to only chess. It is a set of tools, that allow to easily teach it to work with virtually any game that can be played on a table with boards, pieces, cards, etc. Architecture basicsThe core of this application consist of two parts - game model and it's visual presentation. GameModel is designed in a way, that will allow easily adjust it to different kinds of games and different kind of play styles (one player, several remote players, ai, game server, etc). VisualEngine is designed to present current game state engine on a screen of Android phone and to interact with it. It represent game as a set of interactive game accessories - pieces, boards, card decks, dices. Simple XmlFormat is used to make creating new game environments easy. DemonstrationTabletop.apk is a demo application, that demonstrates some of engine capabilities. You can choose chess of draughts game boards (see menu). Moves you do are stored to a file in real time, so you can exit application at any time and when you relaunch it you will have same position as when exited. To move a piece, click on it, and then where you want to place it. You can take new pieces from palettes atthe bottom of the screen and frop there unneeded pieces to remove them from game. It also can be used for solving chess puzzless, like 8 Queens. Further developmentBesides some usability and performance tweaks, following features are currently in work and are planned to be finished in immediate future: Interface for choosing file to store games, copying games, etc. Networking and multiplayer - it's a shame that it's not present already, but I spend too much time polishing other components. With that it will be finally a complete application, in addition to just a framework. It will be a P2P oriented model - no need for trusted server, just direct data interchange. Support for games with a chance and hidden information. Card decks, dices, that sort of thing. That will require implementation of fair play enforcing algorithms - Mental Poker, etc. Trans-application interface - it will allow controlling Tabletop fully from other applications. It can be used for making AI's, writing specialised network interfaces, etc. LicensingDemo and engine are licensed under GPL v3 license. Code is licensed under New BSD license as well. Knight piece in logo, chess pieces Created by Elmar Bartel, Tim Mann Draughts pieces Created by Arvindn and modified by Klin. http://savannah.gnu.org/projects/xboard/ "Tux" card set Copyright (C) 1998 Oliver Xymoron oxymoron@waste.org http://www.waste.org/~oxymoron/cards/ [Less]

3.18K lines of code

0 current contributors

about 9 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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paradice9

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  Analyzed about 2 months ago

Paradice9 is a terminal server that was developed to aid internet-based tabletop roleplaying sessions. It has been actively used for approximately two years to support five Warhammer 40K Roleplaying (Dark Heresy/Rogue Trader/etc.) games. On top of that, its software architecture can also stand as ... [More] a platform for Telnet/ANSI based computing, for example as a MUD server. [Less]

16.8K lines of code

2 current contributors

10 months since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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droll

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  Analyzed 8 months ago

Droll, for "d roll" (as in "die roll"), is a dice rolling library designed with roleplaying gamers in mind, and comes with a command line interface. Drollbot is an IRC dicebot interface that uses the Isaac DSL library. All droll code targets 1.9.3 MRI/YARV.

597 lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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rpgee-plugins

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  Analyzed about 1 year ago

These are additional plugins for the rpgee product

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MPL-1.1

tabletopengine

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  Analyzed about 1 year ago

this is the GUI portion of table top games to play with friends online trhu a javascript enabled browser. Nightly Real time Build: http://gabriel.barros.googlepages.com/tabletop.html

1.81K lines of code

0 current contributors

almost 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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apathyrpg

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  Analyzed about 1 year ago

Apathy has been in off-and-off development since 1997. The 800-series releases of Apathy are essentially feature complete. The system is fairly straightforward: It is made up of a number of XHTML documents within the Doc folder. The main XHTML document is Apathy.xhtml which contains the core rules ... [More] and "references" and "summaries" (links) to the raw-data contained in the (other) XHTML files within that directory. An exact specification of the raw-data formats is forthcoming, but simply looking at them should give a fairly good idea. The Tools directory contains several python scripts for managing the data. Most importantly is the "build_doc.py" script which can convert the contents of the Doc directory either into a webpage or into a LaTeX2e document. Making the game requires pdflatex and (at least) python2.5, but not more than the 2.X-series of python (the scripts are incompatible with python3). To make the game simply call "make" in the root directory. If you want to learn more about Apathy, download and read the document, itself. [Less]

64.5K lines of code

0 current contributors

about 3 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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jmaciad20tools

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  Analyzed about 1 year ago

This project is (or will be) a collection of tools for use with the d20 roleplaying game system. Any system content is governed under the Open Game License.

2.06K lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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listshare

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  No analysis available

A site powered by Google App Engine to allow users to post and share their army lists for Warhammer 40,000 and Warhammer Fantasy tabletop wargames, and to allow other users to view, comment on and rate the lists.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+