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FxGen

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  Analyzed 10 months ago

FxGen is a procedural texture generation library and tool to let you implement high resolution textures that fit in kilobytes. A texture consist of small operators with each their set of parameters which can be connected together to produce a final result.

39K lines of code

0 current contributors

almost 3 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Licenses: No declared licenses

mtex

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  Analyzed 12 months ago

MTEX is a MATLAB Toolbox for Quantitative Texture Analysis Features include: * Crystallographic geometry * ODF modelling * ODF analysis * Pole figure analysis * Pole figure to ODF inversion * EBSD data analysis * Grain detection * ODF estimation from EBSD data * Material ... [More] tensors * Elasticity tensors * High quality plots * Batch processing of many data sets * Extensive doumentation * multiple Platforms: Windows, Mac OSX, Linux * Requirements: MATLAB 7.1 or higher [Less]

125K lines of code

3 current contributors

about 1 year since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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ImgPack

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  Analyzed about 1 year ago

Command line tool for images and/or textures packaging (atlas). Can be useful for all kind of development (web, opengl, directx)

484 lines of code

0 current contributors

over 5 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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v8rocket

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  Analyzed 1 day ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

almost 6 years since last commit

1 users on Open Hub

Inactive
0.0
 
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Gyes

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  Analyzed 7 months ago

GYES is a Blender addon that can produce Random Materials and Textures . The randomization is controlled by the user and so the user can set what is randomized and how much .

1.19K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
4.0
   
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NeoTextureEdit

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  Analyzed over 2 years ago

Graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.

7.26K lines of code

0 current contributors

almost 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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tysaddons

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  Analyzed about 1 year ago

A pack for garrysmod that allows people to be up to date with my projects.

2.02K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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GLGraphics

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  Analyzed 2 days ago

GLGraphics is a library for the Processing programming language that offers a number of classes to simplify the handling of OpenGL textures, GLSL shaders and off-screen rendering inside Processing.

13.7K lines of code

0 current contributors

over 5 years since last commit

0 users on Open Hub

Inactive
0.0
 
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Licenses: No declared licenses

mbuilder

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  Analyzed about 1 year ago

CMU Microstructure Builder (mbuilder)Microstructure builder or mbuilder is a strategy to construct simulated 3D polycrystalline materials. The input is typically grain size and shape data as obtained from orthogonal images (optical or SEM). The output is a 3D voxel structure that matches the size ... [More] and shape statistics provided at input. The voxel structures can be used directly as input to Monte Carlo simulations or can be converted to mesh structures for use in FE structural analysis. History of mbuilderMicrostructure Builder started as a collaboration between David Saylor at Carnegie Mellon University (CMU) and Joe Fridy at the Alcoa Technical Center, with help from Tony Rollett, Bassem El-Dasher and Kyung-Jun Kung (all at CMU). It was supported by the Mesoscale Interface Mapping Project or MIMP under the NSF-supported Materials Research Science and Engineering Center at CMU (mimp.materials.cmu.edu). Various individuals have contributed to mbuilder over the years, including Chris Roberts, Abhijit Brahme, Sukbin Lee and Steve Sintay. Programs that have supported it include the Computational Materials Science Network (CMSN), DARPA under the SIPS program and the Commonwealth of Pennsylvania. Getting startedmbuilder is a collection of various tools that are managed through the shell script, generate-3d.sh. This is an all purpose code that will do the following: Download additional, necessary tools from a server at CMU using SVN Compile source Interactively guide the user in microstructure generation Additional toolsThe voxelconvert code is downloaded from a server at CMU using SVN. This tool allows for file format management between the various steps of the microstructure generation process. It also provides post processing ability that allows the user to specify a size threshold on the smallest grains that are represented. Compile sourceThis section will likely need to be modified for each user depending on the compilers available. The code will attempt to determine if a user is running a OSX operating system and will call a different make file in this case. Interactive microstructure generationThis is a step by step process that guide the user through the following steps Define the scale of the voxels in the microstructure. (i.e microns/voxel) Define the number of voxels in the x,y,z directions. When combined with the previous step this determines the overall size and shape of the generated volume element. Define the boundary conditions as periodic or non-periodic Define the ellipsoid distribution for grain representation and some parameters for packing the ellipsoids into the generated volume element. Perform microstructure generation to produce a voxel filled volume with unique regions segmented as grains. Perform post processing on this microstructure. [Less]

10.7K lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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pxutils

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  Analyzed about 1 year ago

pxutils provides a matlab-based library of functions and scripts to perform quantitative texture analysis, strain/stress analysis and area detector (image plate) calibration. The distribution contains documentation and many low-level utility routines that are useful for manipulating orientation ... [More] , converting parameterizations (e.g. from euler angles to rotation matrices to quaternions...). More coming... [Less]

0 lines of code

0 current contributors

about 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+