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ArcEmu

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  Analyzed about 2 months ago

Arcemu is a World of Warcraft server package. Based on the popular Ascent project it aims to provide players with a gameplay very close or identical to the real thing. It's a multithreaded C++ application with a relational database as a data storage backend( mysql and postgresql are the only ... [More] supported ones this time). It also supports the popular Lua scripting language for easy extension, and customization. [Less]

363K lines of code

0 current contributors

over 2 years since last commit

40 users on Open Hub

Activity Not Available
4.35
   
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Licenses: No declared licenses

Ace3, a set of libraries for WoW

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  Analyzed 4 months ago

Ace is a lightweight and powerful system for building World of Warcraft addons. Ace provides developers with the tools needed by most addons, freeing them from repeating common tasks and allowing them to jump right into the creative part of building their addons. New and experienced addon coders alike can benefit from Ace's features.

15.3K lines of code

1 current contributors

10 months since last commit

12 users on Open Hub

Activity Not Available
4.22222
   
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XMLArsenal

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  Analyzed about 1 year ago

XMLArsenal is a free, open-source, extensible Armory for "World of Warcraft"-emulators like Mangos, Trinity, Ascent and Hearthstone/Aspire. Data is aquired via DataGrabber plugins and outputtet as Blizzard-Arsenal-compatible XML.

162K lines of code

0 current contributors

over 5 years since last commit

6 users on Open Hub

Activity Not Available
4.33333
   
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epgp

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  Analyzed about 1 year ago

EPGP is an Effort/Gear reward system and addon for World of Warcraft. The addon stores information in game so unlike other systems it doesn't require an outside website with a database backend to keep the DKP standings. As of version 5.3 it can also export data to EPGPWeb for backup and offgame ... [More] purposes. Check the Wiki for documentation on both the EPGP system and the addon. This addon and system was designed and implemented in my free time. It is available for you for free. In the rare case you feel you want to give something back, you can donate using the link below. Or you can drop by the forums and say thanks. Help EPGP now: Localize EPGP in your language! [Less]

7.45K lines of code

0 current contributors

over 6 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
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WhyEmu

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  Analyzed over 2 years ago

WhyEmu is a World of Warcraft server package. Based on the popular ArcEmu project it aims to provide players with a gameplay very close or identical to the Blizzard retail servers. It's a multithreaded C++ application with a relational database as a data storage backend ( MySQL/PosgreSQL ). It ... [More] also supports the popular Lua scripting language for easy extension, and customization. [Less]

614K lines of code

0 current contributors

over 6 years since last commit

3 users on Open Hub

Activity Not Available
0.0
 
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FrostCore

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  Analyzed almost 6 years ago

1.83K lines of code

1 current contributors

about 6 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

Mubox (Legacy)

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  Analyzed 10 months ago

This is a project on Ohloh which has been retained for its historic value. For the "now current" project, including the latest source code, issue tracking and documentation please refer to http://www.ohloh.net/p/mubox, we 'forked' on ohloh because we lost the original source code repository in 2010 ... [More] due to legal concerns (Oh No!). This Ohloh project provides a glimpse into the original development history of Mubox for anyone that is interested. Enjoy! [Less]

25.7K lines of code

0 current contributors

over 4 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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simulationcraft

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  Analyzed 10 months ago

SimulationCraft is a tool to explore combat mechanics in the popular MMO RPG World of Warcraft (tm). It is a multi-player event driven simulator written in C++ that models raid damage and (in the near future) threat generation. Increasing class synergy and the prevalence of proc-based combat ... [More] modifiers have eroded the accuracy of traditional calculators that rely upon closed-form approximations to model very complex mechanics. The goal of this simulator is to close the accuracy gap while maintaining a performance level high enough to calculate relative stat weights to aid gear selection. SimulationCraft allows raid/party creation of arbitrary size, generating detailed charts and reports for both individual and raid performance. Currently, it is a command-line tool in which the player [Less]

167K lines of code

24 current contributors

about 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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Project Silvermoon Database

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  Analyzed 10 months ago

Project Silvermoon Database for MaNGOS and WoW 3.3.5a

7.58K lines of code

1 current contributors

about 1 year since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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atlas-addon

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  Analyzed about 1 year ago

Atlas, a World of Warcraft instance map browser Copyright 2005 - 2009 Dan Gilbert Email me at loglow@gmail.com About AtlasFor some reason, Blizzard decided to include beautiful maps for every area of Azeroth except instances. You can still see the area surrounding you in the minimap when you're in ... [More] an instance, but never the overall layout of the entire dungeon. This is where Atlas comes in. The core of Atlas is basically an image viewer. However, it's the images that come with Atlas that make it worthwhile: a map for every instance in the game. Furthermore, the maps are marked with the locations of bosses and other points of interest. Atlas also includes maps of battlegrounds, dungeon locations, flight points, and outdoor raid bosses. After installing Atlas, you'll notice a new icon on the minimap that looks like part of a little globe (you can right-click the icon to drag it around the minimap's frame). Click this icon to open up the main Atlas window, which displays the maps and legend. You can alternatively use the slash-command /atlas. The drop-downs at the top of the window enable you to navigate between the maps. You can also drag the Atlas window around the screen. Lock it in place with the little lock button in the upper-right corner. At the bottom of the legend is a small text-entry field as well as Search and Reset buttons. Type part of a word or name in the box and click the Search button, and the legend's entries are reduced to only those that match your text. Note that the search is performed only on the entries for the current map, not all the entries in the database. While not so useful for instances with only a few entries like Ragefire Chasm, the search comes in handy when there are a ton of entries, like for Blackrock Depths or the AtlasMajorCities plug-in. If you want to get the whole list back, just click Reset. ConfigurationAtlas has a few simple options, accessible from the Options button in the upper-right corner of the main window, or with the slash-command /atlas options. A few of the settings aren't very self-explanatory so here's some more information about them. "Auto-Select Instance Map" detects the instance that you're in when you open Atlas, and then automatically switches to the appropriate map. This feature doesn't work in instances that have more than one map, like Blackrock Spire, Dire Maul, or many of the Outland instances. In this case, Atlas remembers the last map you had open. "Right-Click for World Map" makes the World Map open when you right-click anywhere on the Atlas window. This is useful when you want to quickly switch from Atlas to the World Map. "Clamp Window to Screen" makes it so that you can't drag the Atlas window off the edge of the screen. The rest of the options are pretty straightforward. The Reset Position button is useful if the Atlas window ever gets dragged completely off-screen and you can't get it back. Atlas PluginsAtlas has a built-in plugin system allowing for the easy addition of map packs. In fact, Atlas ships with four of these plugins (for battlegrounds, dungeon locations, flight points, and outdoor raid bosses). If you're interested in making your own Atlas map pack, I suggest you start with one of these four as a guide. You can contact me or post on the Atlas forums if you need help, however I suggest you do as much research as possible beforehand. Furthermore, there are several Atlas plugins that do more than simply provide additional maps. AtlasLoot provides a loot table for each boss, and AtlasQuest displays the quests associated with each instance. Note that I don't develop these plugins myself; they have their own project leads. Before InstallingAny previous versions of Atlas must be deleted prior to installation. Atlas plugins (AtlasLoot, AtlasQuest, etc.) designed for any version of Atlas prior to this one must be deleted. Map packs supplied by Daviesh for Atlas 1.8.6 must be deleted prior to installation (they're unnecessary now anyway). How to InstallUnzip the package into your World of Warcraft folder. Your zip software must preserve directory structures. If you're having trouble, please visit the Atlas FAQ: http://www.atlasmod.com/phpBB3/viewtopic.php?t=3 IntegrationLibDataBroker (LDB) Titan Panel myAddOns CTMod Cosmos Websitehttp://www.atlasmod.com/ ContactName: Dan Gilbert Email: loglow@gmail.com AIM: dan5981 LicenseAtlas is released under the GNU General Public License (GPL). For the full license text please see: gpl-v2-enUS.txt [Less]

16.4K lines of code

1 current contributors

almost 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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