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QupZilla

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  Analyzed 10 days ago

Cross-platform QtWebKit browser.

407K lines of code

21 current contributors

10 days since last commit

5 users on Open Hub

Moderate Activity
0.0
 
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HighWire ST

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  Analyzed over 1 year ago

HighWire web browser for Atari ST, works with FreeMiNT and MagiC

40.9K lines of code

0 current contributors

almost 5 years since last commit

3 users on Open Hub

Activity Not Available
4.0
   
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Draconis Internet Package for ATARI/TOS

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  Analyzed over 1 year ago

Draconis is a suite with several Internet Programs for the ATARI ST platform. It contains clients and drivers for a sucessful internet access. Also works under FreeMiNT and MagiC

263K lines of code

0 current contributors

over 5 years since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This

Webex

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  No analysis available

Webex is the next generation of web browsing technology!

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Ozirion

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  No analysis available

Ozirion is a privacy oriented web browser based on the QT4 webkit. Privacy relies on the use of the tor network and of the privoxy local proxy. Cross platform code (Linux, win32).

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: GPL1

rephaos

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  No analysis available

Rephaos is a fork of Zeke Walker's World of Phaos, a web browser-based Role-Playing Game which allows multiple players to interact with each other in an adventuring environment. Rephaos is based on version 0.9.81 of WoP and uses PHP, MySQL, HTML, CSS, and Javascript to bring the game world to life. ... [More] The goal of Rephaos is to further develop and polish the php engine created for World of Phaos as well as modularizing its graphic design and functionality, creating from it a framework upon which many different browser-based RPGs can be created. This project is currently in ALPHA. While the game is basically playable, there are numerous bugs, unimplemented or half-implemented features and the combat system will need to be reworked. Current To-Do:0.0.1.0 -> #CURRENT# base version is the same as World of Phaos 0.9.81 0.0.1.1 -> basic ability to separate presentation from logic 0.0.1.2 -> planned: database refinement, restructure files 0.0.1.3 -> planned: tune code for php5, introduce chat client 0.0.1.6 -> planned: revamp admin section 0.0.2.0 -> planned: set up semi-public server to play on, first package for public download 0.0.2.1 -> planned: make stats and combat actually do something useful 0.0.2.2 -> planned: make locking-picking and disarm traps do something/ create locks and traps 0.0.X.X -> repeat as needed. ???? Profit! 0.1.X.X -> BETA play-testing These are really rough estimates and are subject to change. ContributeAs of your reading this I am the only person working on this project. This is a project I am taking on as I test my novice PHP abilities, so it is as much a classroom laboratory as anything else. As such, your comments, suggestions, bug reports and the like are gratefully accepted. I am, however, not currently adding contributors other than myself to the project. If you are interested in contributing then you can e-mail me your modification and I will enter it with an inline attribution. Once there are three or four of us talking about this project I will create a google groups or set up a forum for discussion. The no-app policy will definitely change as the project matures, and I hope that by the time beta swings into action we have not only a core development team, but a solid base of webmasters and players stretching the limits as far as they can. And maybe I'll have learned a few more PHP tricks by then - but knowing my bong-skills I will have already forgotten it all. At least epic adventure lasts forever! LicenseAccording to World of Phaos' GNU Public License, all code of this project is being released under the same license. All code and material from this project is free for use and modification unless otherwise explicitly stated and under the conditions of the GPL. The World of Phaos name and material are copyright Zeke Walker. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

ggejs

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  No analysis available

Last Updated 2009-04-12 OverviewGGEjs is a small, easy to learn and use javascript engine. It's designed to simplify the creation of fast browser-based games. If you know javascript, HTML and CSS, you can get started making games with GGEjs. Best of all, it's free. GoalThe goal of this ... [More] project is to provide a stable, cross-browser game engine that uses readily available, free and open resources: HTML, Javascript, and CSS. Browser RequirementsMost games made with GGEjs will run ok on just about any standard computer that has a browser. Users will get the best experience if they have a computer less than 5 years old, and are running a modern browser such as: FF2+, IE6+, Webkit (Safari, Chrome) or Opera. Game Developer SkillsAt a minimum, you'll need to know some javascript, CSS and a little HTML. Having a game you want to make is a good idea, but not necessary. You can mod the example games that come with the GGEjs source and create new games that way. Optimally, you should have a solid grasp of javascript, an idea for a game, and the patience to work on creating your game. Don't worry if you don't have great programming skills. The code is not that complex or hard to understand once you get used to it. With a little perseverence, you can learn a lot about how to make your own video games. Where's the code?It's coming! There's a few things to do first, like setting up the project here in google code, cleaning up some documentation, and organizing the code for google's svn repository. The engine is already well underway, and is currently at a stable version. It just needs to be set free so others can enjoy it too. You can check out some games created with GGEjs at http://gogomakeplay.com/ . There's now a GGEjs game dev discussion group, for help with making games and getting the most out of the engine. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: MIT

AXR

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  Analyzed 23 days ago

Prototype of the rendering engine that powers AXR.

46.6K lines of code

0 current contributors

almost 3 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This