This 2D sceletal animation libary supports OpenGl and the DirectX renderer. It reads and writes xml files for animations. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary. The editor can be used
... [More] to create animtions which can be loaded with the libary. Both, editor and libary, are still in development and additional programmers are welcome. [Less]
Tupi: Open 2D Magic
"Tupi is: A fork of the KTooN project
A design and authoring tool for digital artists interested in 2D Animation, offering an interface experience focused on 8-100 years old kids
A software application developed in C++ using the Qt library
A free software project under
... [More] constant redesign and evolution, released under the GPL terms (version 3)
A community of artists and developers around a software project
A space for creation and publishing of free animated content
Tupi is NOT :
Adobe Flash competition or replacement
A development tool for multimedia interactive applications" [Less]
Fluid-Cubed is a game inspired by flowing water. The purpose of the game is to direct several streams of different colored "fluid" into different areas (holes) until they are "full."
Use the mouse to click and drag blocks around to redirect the "fluid"
Each level gets more difficult and you
... [More] must use more shapes to accomplish your goal. Also, getting the wrong color into a hole will have a negative effect.
The game comes as a JAR file. To play the game you will need a JRE installed. After downloading the JAR, double click on it to start. [Less]
2D vector animation API (Python) with:
- Tweening and keyframes - using simple strings for frames.
- Containment of things within things.
- Path following.
- Hit detection (buttons etc.)
- Use of Inkscape SVG as a "distributed" IDE -- design all graphics in Inkscape and animate
... [More] them with Things.
Things came about by play and happy accident. It relies on python-Cairo and python-rsvg and has been developed on GNU/Linux.
I would really like someone to take the idea and replicate it in C or C++ for the superior speed animation requires. [Less]