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XNA Dual Quaternion Skinning

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  Analyzed 1 day ago

A dual quaternion version of the XNA Skinning Sample. Dual Quaternion skinning is slower than standard skinning but produces more mathematically accurate results and reduces undesirable candy wrapper effects that are often seen at shoulder joints of meshes.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Xngine

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  No analysis available

Xngine is a casual game engine made of XNA component, each component can be reused to as it si to build different application like 3D rendering view, but all toghether they make a RAD for casula game with XNA. Xngine is a 3D egine with some facilities for statisc adn level managemtn, all the engineis a pure C# project.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Simple Polygon Triangulation

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  No analysis available

A concise implementation of the 'ear clipping' (aka 'subtracting ears') algorithm to convert simple (convex or concave, no holes) polygons to a collection of triangles. These triangles can then easily be used in 3D mesh geometries. The implementation favors simplicity over performance. The project ... [More] is provided as a VS2008 solution and two C# classes. The two classes are: 1) a simple Polygon class that calculates polygon area, determines vertex types and knows how to close a polygon. 2) a Triangulation2D class that takes a Polygon instance and returns a list of triangles that covers the polygon. A simple Winform form is included to generate random polygons that test the algorithm, and to provide a sample of how to use the Triangulation2D class. Sample source code is provided showing how to convert the resulting triangles to a WPF 3D MeshGeometry3D. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

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0.0
 
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Mostly written in language not available
Licenses: MIT
Tags 3d wpf

Zombies Ate My High-School

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  Analyzed 9 months ago

Zombies Ate My High-School is a side-scrolling perspective 3D game where the player is pit against hordes of zombies. The hero must save his girlfriend from being turned into one of the undead. The game is written entirely in C# using the XNA framework. The game features textured quads, particle ... [More] systems, animated sprites, basic 3D collision detection and response, audio and 3D models. The game is customizable to a degree with many parameters and settings read in from XML files (levels, animations). [Less]

7.58K lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Live Math Library

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  No analysis available

Live Math is mathematical library built for using in 3D Graphics.

0 lines of code

0 current contributors

0 since last commit

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses
Tags 3d c++ calc math

OneLeaf

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The OneLeaf Open source gaming engine aspires to create a solid and reusable foundation for anyone who wants to make a full 3D video game using C#.NET and XNA, also to manage 3D physics using the robust Bullet Physics API provided by XNADev.ru. This is a community targeted project, so one of the ... [More] most important goals of this project is to involve the XNA developer community in a both productive and enjoyable way; that we may further make the game development (via XNA) more accessible to... well everyone! Note : The Bullet Physics engine for XNA by the XNADev.ru team is being used as the physics engine. There project can be found at the following : http://www.codeplex.com/xnadevru [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-2.0+

ITB254 A2S Innovations

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QUT Project for Interaction Design - A2S Innovations

0 lines of code

0 current contributors

0 since last commit

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Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses
Tags 3d demo kiosk wpf

Project Freedom

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  Analyzed 1 day ago

Project Freedom is an open source cross platform first person shooter. It is an attempt at a large community project to try and bring a good open source game to the gaming world.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
5.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

Opale.Soya

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Opale.Soya II, is a fast, high-leveled and OO 3D engine for Java designed with 3D game in mind. The project use GL4Java (http://www.jausoft.com/gl4java) to acces native OpenGL.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: LGPL-3.0

Eternal Lands official client

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  Analyzed 2 months ago

Eternal Lands is a MMORPG written in C using SDL/OpenGL for graphics.

250K lines of code

2 current contributors

3 months since last commit

0 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses