Tags : Browse Projects

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Flare

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  Analyzed about 14 hours ago

Flare (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare is not a reimplementation of an existing game or engine. It is a tribute to and exploration of the action RPG genre. This entry only covers the ... [More] actual engine and not the initial game which has been created alongside. [Less]

46.6K lines of code

15 current contributors

10 days since last commit

12 users on Open Hub

Moderate Activity
5.0
 
I Use This

violetland

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  Analyzed about 11 hours ago

In this game the player should help a girl by name of Violet to struggle with hordes of monsters. For this purpose the various weapon, and also the special abilities of the heroine which are opening with experience can be used. Features: - graphic is based on opengl; - dynamic change ... [More] of day and night; - not disappearing corpses; - improves with experience сharacter - firearms, hand grenades, teleports, bonuses; - languages: english, french, russian, galician, spain; - works on gnu/linux, freebds, windows, mac. [Less]

7.89K lines of code

1 current contributors

4 months since last commit

6 users on Open Hub

Very Low Activity
5.0
 
I Use This

F.O.G.

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  Analyzed 1 day ago

F.O.G. is an action game in 3D with big sceneries and lots of movement freedom set in the medieval age with some fantasy aspects.

0 lines of code

0 current contributors

0 since last commit

5 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: gpl3

PHPRPC

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  Analyzed 3 days ago

PHPRPC is a lightweight, secure, cross-domain, platform-independent, language-independent, envirment-independent, complex object supported, reference parameters supported, content redirecting supported, session supported, service-oriented, high performance remote procedure call protocol.

0 lines of code

0 current contributors

0 since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Word War vi

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  Analyzed about 2 hours ago

Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which ... [More] will take you to the next node in the cluster. [Less]

13.5K lines of code

0 current contributors

about 8 years since last commit

3 users on Open Hub

Inactive
4.66667
   
I Use This

Turtle Arena

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  Analyzed about 13 hours ago

Turtle Arena is a free and open source cross-platform third-person action game using a modified version of the ioquake3 engine.

157K lines of code

1 current contributors

8 months since last commit

2 users on Open Hub

Very Low Activity
0.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

Aleph One

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  Analyzed about 23 hours ago

Aleph One is an open-source descendant of Bungie's _Marathon 2_ first-person 3D shooting game. A1 plays Marathon 2, Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.

382K lines of code

0 current contributors

over 10 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This

ChronoJump

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  Analyzed 10 months ago

ChronoJump is a complete multiplatform system for measurement, management and statistics of jump time events (contact time, flight time), and other actions. ChronoJump uses a contact platform suitable for two events (in-platform, out-platform), and also a chronometer printed circuit designed ... [More] ad-hoc in order to obtain precise and trustworthy measurements. The flight time of a jump is an indicator of the elevation of the Center of gravity of the jumper (as long as the starting and arrival position are the same). ChronoJump can also be used for timing races even with intervals, reaction time and rhythms. [Less]

195K lines of code

19 current contributors

11 months since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This

RPGER

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  Analyzed about 3 years ago

Top down isometric perspective tactical strategy oriented online game.

4.72K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
I Use This
Licenses: No declared licenses

VideoToiPod

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  Analyzed about 4 hours ago

This is an automator action using ffmpeg to encode the video passed as input into an mp4.h264 format compatible with iTunes and iPod videos. Just provide video files (from a finder actions, etc...) and the new mp4 files will be created. This might take a while as the video encoding is long. You ... [More] can pass all the format supported by FFmpeg (including flv, real media, etc.. etc..). It mainly puts together the ffmpeg decoder/encoder from: http://ffmpeg.mplayerhq.hu/ with tweaking of the parameters described here: http://rob.opendot.cl/index.php/useful-stuff/ipod-video-guide/ to create an easy to use Automator action. This project is distributed under the terms of the GPL version 3 [Less]

4.91K lines of code

0 current contributors

almost 12 years since last commit

1 users on Open Hub

Inactive
0.0
 
I Use This