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Synfig

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  Analyzed about 19 hours ago

Synfig is a powerful, industrial-strength vector-based 2D animation software package, designed from the ground-up for producing feature-film quality animation with fewer people and resources. While there are many other programs currently on the market to aid with the efficient production of 2D ... [More] animation, we are currently unaware of any other software that can do what our software can. [Less]

2.2M lines of code

6 current contributors

3 months since last commit

21 users on Open Hub

Moderate Activity
4.38462
   
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Sozi

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  Analyzed about 2 months ago

Sozi is a presentation tool based on the SVG standard. The presentation editor is an extension for the Inkscape vector graphics editor.

15.1K lines of code

4 current contributors

12 months since last commit

11 users on Open Hub

Activity Not Available
0.0
 
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Catrobat

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  Analyzed 4 months ago

Catrobat is a mobile visual programming system. Catroid is an IDE and Catrobat interpreter for Android. Paintroid is an associated paint program for Android that, among others, allows setting parts of images to transparent. IDEs and interpreters for iOS and HTML5 browsers are in beta stage. There ... [More] are many subprojects, e.g., allowing to enter musical notation by singing into the mike, or to program a Parrot AR.Drone. We use Test-Driven Development along with other agile methods such as Kanban, ensuring a clear and 100% up-to-date documentation. [Less]

669K lines of code

103 current contributors

4 months since last commit

8 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: CC-BY-SA-4.0, AGPL 3.0+

Web Animations Polyfill

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Claimed by Google Analyzed 5 days ago

An JavaScript based emulator of the Web Animations specification, allows you to use web animations in browsers which don't implement the API natively. Web Animations is a new specification for animated content on the web. It's being developed as a W3C specification as part of the CSS and SVG ... [More] working groups. It aims to address the deficiencies inherent in the existing four animations specifications. Web Animations also aims to replace the underlying implementations of CSS Transitions, CSS Animations and SVG Animations. [Less]

37.2K lines of code

5 current contributors

7 months since last commit

1 users on Open Hub

Low Activity
0.0
 
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GLScene

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  Analyzed 12 months ago

GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.

578K lines of code

3 current contributors

about 1 year since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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GLScript

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  Analyzed about 19 hours ago

GLScript is a simple open source script interpreter for developing 3D games.It is available for Windows and linux, mac version not possible yet.

5.84K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

animation4j

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  Analyzed about 2 months ago

Provides an easy way to work with animations, transitions and time lines when developing Java applications (mainly games)

4.02K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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look3d

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  Analyzed about 1 year ago

Look3d is a 3d program for make animations in real time.

0 lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

kairos

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  Analyzed about 1 year ago

Kairos is a Pixlib extension that mainly rework on the transitions package to offer a new way to handle animations in your projects. The main idea behind that project is that when we build animations in our games, sites, or applications, the speed of animations may changes according to the browser ... [More] and/or the computer performances. Why not having a framerate-independant animation system ? Where tweens, movieclips and games routines always run at the same speed, even if framerate is different than the compiled one. To realize that, all animated objects use a time bias in their algorithm. Basically, at each frame, objects compute animations according to the last frame duration. In that way, animations are not define in terms of unit/frames as we used to do, but as unit/seconds. Please look at the wiki to a detailled description of Kairos mechanism and components. [Less]

2.16K lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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raindotnet

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  Analyzed about 6 years ago

With rain, you can declare animations, or build your own, through a simple fluent interface. You can also remix and reuse previously created effects easily, and invert, replay, or time sequences at ease. rain is designed for rich .NET applications, including those written on the WPF and Silverlight platforms.

0 lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MIT