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Xna Console

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  No analysis available

Xna Console allows you to debug and tweak your game on the fly by providing a simple text interface to an interpreter, such as IronPython. You can change variables, test code, or even play your game itself indirectly from the relative safety of a console, all while your game is still running. Since ... [More] Xna Console is designed to work somewhat like other consoles, it's easy to write your own text based games, or implement an interpreter other than IronPython. [Less]

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1 users on Open Hub

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3.0
   
I Use This
Mostly written in language not available
Licenses: mit

JigLibX

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  Analyzed about 1 month ago

JigLibX is a specially for XNA designed C# port of the Physic Engine "JigLib" (Link below)

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0.0
 
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Mostly written in language not available
Licenses: mit

GraphiXNA Shading Library

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  Analyzed 21 days ago

GraphiXNA Shading Library is a GPU-based graphics library, written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos on Windows and XBox 360 utilizing full power of GPU.

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0.0
 
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Mostly written in language not available
Licenses: mit

XNA Parallax Engine

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  Analyzed 30 days ago

XNA Paralax Engine is a 2d Paralax scolling component. This project is designed to enable developers of XNA projects to easily use and create games that have scrolling backgrounds without the need to devlop complex scrolling management systems.

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Raven XNA Game Engine

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  No analysis available

Raven is a full fledged Game engine previously based upon FlatRedBall 2.5D engine, but now due to the release of XNA we are moving towards a more Game Component based Game Engine. Build solely on Managed DirectX and C# we hope to build a game engine that makes it easy for small time developers to create games they love and like.

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses

QuadTree XNA-GS DrawableGameComponent

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  No analysis available

A quadtree component for terrain/landscape management. I am using Microsoft's XNA Game Studio v1.0.

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0.0
 
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Mostly written in language not available
Licenses: mit

Ox Game Engine for XNA

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  Analyzed 29 days ago

Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system (also with its own editor), JigLibX physics, fully-integrated XNAnimation animation system, and C# game scripting system.

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses

Johnnylightbulb's XNA Stuff

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  Analyzed 30 days ago

Personal projects using XNA, C#, and luck. Every once and then I parse a BSP file or hack up some HLSL code.

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0.0
 
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Mostly written in language not available
Licenses: No declared licenses

League Engine

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  No analysis available

An RTS game engine written entirely in XNA. Designed to provide an interface similar to that of Blizzard games, and the internal workings are much the same. Currently supports units, buildings, abilities, a scripting engine, maps, custom resources and more.

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0.0
 
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Mostly written in language not available
Licenses: Microsoft...

XNA Animation Component Library

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  Analyzed 21 days ago

The goal is to make a library of animation components that allows programmers to easily animate their models.

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0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses