Retro first-person shooter, written in JavaScript using three.js.
The goal of this project is to build a Doom-like game from scratch, complete with its own asset creation toolchain.
Besides the game itself, it features:
A 2.5D sector-based map editor
A basic voxel editor for monster, weapon and powerup meshes
From the site:
The focus of the design of Canvas is the ease of use and the semantic beauty of developing web applications. Decoupling is heavily encouraged and aesthetic simplicity is completely natural. No longer are you forced to work with SQL statements when you choose to use the Canvas ORM (Object Relational Model) system.
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