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jbundle client server framework

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  Analyzed 1 day ago

JBundle is a client-server application framework written in java. The JBundle application framework simplifies the process building typical business applications. This framework design is based on: A simple unified application model (client and server code) A simple database access API A ... [More] flexible display architecture (with several client choices) Currently there are several view implementations, including swing, AJAX, and HTML. [Less]

536K lines of code

1 current contributors

about 1 year since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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rsence

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  Analyzed about 14 hours ago

RSence is the default server for rsnc.js, a browser-based GUI framework.

8.44K lines of code

0 current contributors

over 8 years since last commit

1 users on Open Hub

Inactive
5.0
 
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SphereSim

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  Analyzed about 3 hours ago

Physical simulation of particle movements. The computer program SphereSim simulates and animates the behavior and the movement of particles in a space. By forces (such as gravity in a particular direction and between the particles, repulsion of the particles against each other and from the walls ... [More] , Lennard-Jones-Potential between particles) different physical effects in particle groups are calculated and shown, such as the Brownian motion. The application uses the programming language C++ and the Qt, OpenGL and OpenMP libraries. [Less]

0 lines of code

0 current contributors

almost 10 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-3-Clause

Ruby-Verse

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  No analysis available

A Ruby binding for the Verse network protocol.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: bsd

js-collider

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  Analyzed about 1 hour ago

Java asynchronous event-driven network (NIO) application framework designed to provide maximum performance and scalability for applications having not too many connections but significant amount of network traffic (both incoming and outgoing).

13K lines of code

1 current contributors

23 days since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Apache Etch

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Claimed by Apache Software Foundation Analyzed about 17 hours ago

Etch is a cross-platform, language- and transport-independent framework for building and consuming network services. The Etch toolset includes a network service description language, a compiler, and binding libraries for a variety of programming languages. Etch is also transport-independent ... [More] , allowing for a variety of different transports to be used based on need and circumstance. The goal of Etch is to make it simple to define small, focused services that can be easily accessed, combined, and deployed in a similar manner. With Etch, service development and consumption becomes no more difficult than library development and consumption. [Less]

342K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Inactive
0.0
 
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PaperTiger - outdated

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  No analysis available

Scanning/OCR/full-text search/archiving solution for paper documents. Uses proven components such as Tesseract, and a Firebird (or in future sqlite) database to store metadata. Stores the scanned documents as tiff (source) and pdf (with OCR text included). For now, Linux server based. ... [More] Windows/Linux/OSX client in development using http REST communication with the server. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: mit

Board-War

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  Analyzed about 12 hours ago

Game engine built on NodeJS that supports a class of games which includes WizWar. The engine is turn-based. Each player starts with a basic set of abilities and objects and obtains additional abilities, modifiers, and objects from a pool. The player’s stats, abilities, modifiers, objects, pool ... [More] behavior, non-player characters, and victory conditions are all defined via configuration and JavaScript code snippets. [Less]

744 lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
0.0
 
I Use This