Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed about 1 month ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

12 current contributors

about 1 month since last commit

56 users on Open Hub

Activity Not Available
4.15
   
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v8rocket

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  Analyzed about 2 months ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

almost 6 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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TXna Game Engine

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  Analyzed about 2 months ago

Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations.

24.9K lines of code

0 current contributors

almost 3 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Licenses: No declared licenses

bgf3d

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  Analyzed about 1 year ago

support basic primitive drawing with D3D9 including 2D primitive and 3D primitives

9.96K lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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axis2d

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  Analyzed about 6 years ago

Description: Axis, at its base, is an object-oriented 2D rendering engine written in C++. It was designed to be flexible, extensible, and intuitive while providing direct hardware-accelerated graphics, and abstraction from applications programming interfaces such as OpenGL and Direct3D. Aimed at ... [More] the serious 2D game developers and hobbyists alike, support for the PC, NDS, and PSP are planned. It should be noted that Axis itself is a rendering engine, but bindings, built by the Axis developers, are provided for sound, physics, and networking engines. Thus, in essence, Axis is a 2D game engine. The reasoning behind the separation of the libraries is to facilitate the easy integration with other libraries if the user does not want to use a specific subset. Developers: Denzel 'Halifax' Morris - Lead Software Engineer Alec 'maddog39' Hussey - Developer, Linux Maintainer Joining: If your interested in joining the Axis development team, then send a message to Halifax3@gmail.com with the subject "Axis Development Team". It's generally good that you either have a solid background, or have proven yourself with patches that you can handle the Axis code-base. Logos: Interested in using an official Axis logo in your next project. Just download the pack: AxisEngineLogos.zip AxisEngineLogos.rar [Less]

3.16K lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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d3dgears

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  Analyzed about 1 year ago

Small projects 1- d3d gears project -- just a foundation for directx 9.0c projects 2- iWindow -- cheesy dos window with opactiy settings, and hiding the border so it can look somewhat intergrated w/ the desktop -- feel free to join if 1- you can code decently =)

3.09K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Tags app d3d dos window

lai3d

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  Analyzed about 1 year ago

Make a Game Engine from scratch

504K lines of code

0 current contributors

about 6 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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destinymmo

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  Analyzed about 1 year ago

An MMORPG made using DirectX 10, FMOD and RakNet

0 lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-2.0+

jetatect-d3d-gui-creator

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  No analysis available

Manages forms in D3D. Good for creating an interactive GUI in Direct3D. Managed by Jetamay. This will soon be distributed with the GUI Manager classes, which is essentially an interface to ease the process of managing multiple forms, and sometime next week we'll have a form creator to create forms ... [More] , save them and load them using a newly added method to the form class. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: MIT

cyclone--gameengine

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  Analyzed about 1 year ago

a D3D based game engine, with LAN connection support

0 lines of code

0 current contributors

over 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: Apache-2.0