Tags : Browse Projects

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Doomsday Engine

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  Analyzed 1 day ago

A portable game engine for classic first person shooters such as DOOM, Heretic and Hexen. Lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.

437K lines of code

4 current contributors

3 days since last commit

8 users on Open Hub

Moderate Activity
4.66667
   
I Use This

ReMooD

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  Analyzed about 1 month ago

ReMooD is a source port of Doom Legacy. It aims to provide the classic Legacy Experience with new features and more stability. This supports Windows 32-bit and 64-bit; ReactOS 0.3.x+; and Linux.

251K lines of code

0 current contributors

about 6 years since last commit

4 users on Open Hub

Activity Not Available
0.0
 
I Use This

MD5 Reader 2

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  Analyzed 5 days ago

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). ender_saka (aka Marco Frisan) is the project founder. MD5 Reader 2 was initially based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). But the final release was written from scratch by ender_saka.

347K lines of code

0 current contributors

over 10 years since last commit

4 users on Open Hub

Inactive
5.0
 
I Use This

Freedoom

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  Analyzed about 3 hours ago

Freedoom is a free first-person shooter under continuous development. The Freedoom project aims to create a complete free content game based on the Doom engine. Combined with the engine, Freedoom is also compatible with game modifications made for the original Doom games, made by Doom fans and artists over the decades.

3.38K lines of code

28 current contributors

15 days since last commit

3 users on Open Hub

High Activity
5.0
 
I Use This
Tags 3d doom fps game

PrBoom

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  Analyzed 5 days ago

PrBoom is the culmination of years of work by various people and projects on the Doom source code. It aims to be the most stable Doom port with the highest compatibility to the major Doom versions. Highres software and nice OpenGL rendering.

84.5K lines of code

0 current contributors

almost 7 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

Doom Legacy

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  Analyzed 5 days ago

DooM Legacy is an enhanced port of Doom, the classic first-person shooter from iD Software. It features high screen resolutions, an OpenGL renderer, fullscreen modes under X, client-server architecture for up to 32 players on IP-networks, Quake-style keybindings, a console, and more. It is available for Linux, DOS, and Win32.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
3.0
   
I Use This
Mostly written in language not available
Licenses: No declared licenses

Odamex

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  Analyzed 5 days ago

Odamex is a free and open source port for the classic first-person-shooter Doom focused on the client/server multiplayer experience. Odamex's goal is to emulate the feel of and retain many aspects of the original Doom executables while offering a broader expanse of security features, personal ... [More] configuration, gameplay options, and editing features. Odamex can run on a wide range of operating systems and hardware, so players should be able to play on almost any platform. [Less]

238K lines of code

0 current contributors

about 3 years since last commit

2 users on Open Hub

Inactive
5.0
 
I Use This
Licenses: No declared licenses

zdoom

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  Analyzed about 1 hour ago

ZDoom is an enhanced port of the official DOOM source code to Win32. As such, it not only works with (and requires) Windows 95/NT 4.0, but it also adds new features not found in the version published by id Software. ZDoom may be used and distributed free of charge. No profit may be made from the ... [More] sale of it. ZDoom was created by Randy Heit using id Software's and various others' sources. ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while its sister port QZDoom serves a test bed for new (stable) features. [Less]

1.37M lines of code

56 current contributors

about 13 hours since last commit

2 users on Open Hub

Very High Activity
5.0
 
I Use This

GtkRadiant

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  Analyzed about 23 hours ago

210K lines of code

3 current contributors

18 days since last commit

2 users on Open Hub

Very Low Activity
5.0
 
I Use This

The Eternity Engine

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  Analyzed about 1 month ago

The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.

211K lines of code

4 current contributors

3 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses