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Galaxy Forces V2

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  Analyzed 5 months ago

A fun, playable, 2D network multiplayer space shooter game, written from scratch using c/c++ and OpenGL. Inspired by the Amiga classic Gravity Force. Play race, mission or dogfight. Single player, with friends or against AI. There are now 50 levels and a map-editor included. The game features ... [More] online hiscore and replays on the website. Windows, MacOS, Linux. [Less]

51K lines of code

1 current contributors

about 1 year since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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netgrok

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  Analyzed over 1 year ago

AbstractWe present NetGrok, a new tool for visualizing computer networks in real-time. NetGrok applies well-known information visualization techniques (overview, zoom & filter, details on demand) and employs a group-based graph layout and a treemap to visually organize network data. NetGrok also ... [More] integrates these tools with a shared data store that can read PCAP formatted network captures, capture traces from a live interface, and filter the data set dynamically by bandwidth, number of connections, and time. We performed a user case study that demonstrates the benefits of applying these techniques to static and real-time streaming packet data. Specifically, NetGrok serves as an "excellent real-time diagnostic," enabling fast understanding of network traffic and easy problem detection. Homepagehttp://www.cs.umd.edu/projects/netgrok/ Participants Ryan Blue, Cody Dunne, Adam Fuchs, Kyle King, and Aaron Shulman, all graduate students in Computer Science at the University of Maryland, College Park. PublicationsBlue, R., Dunne, C., Fuchs, A., King, K., & Schulman, A., Visualizing Real-Time Network Resource Usage, In Visualization for Computer Security, Goodall, J.R. and Conti, G. (Editors), Springer-Verlag Berlin / Heidelberg (2008), 119-135. pdf [Less]

7.57K lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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jsviz

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  Analyzed over 1 year ago

JSViz makes it easy to create dynamic 2D views of information. Practical applications include network graphs, navigation, and other dynamic layouts. JSViz Project Blog JSViz Discussion

2.53K lines of code

0 current contributors

over 10 years since last commit

0 users on Open Hub

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0.0
 
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froceos

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  Analyzed over 1 year ago

Force Os in an os trial which is now becoming better. Force Os is now in protected mode and can also control floppy drivers. In addition, Force could access all virtual memory. mert dogar mertdogar@gmail.com

8.43K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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apexroundtrip

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  No analysis available

Simple project to test the metadata implementation in the Eclipse toolkit.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: BSD-4-Cla...

hcforce

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  Analyzed over 1 year ago

My force.com Code project

4.76K lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

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0.0
 
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sphereforce

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  Analyzed over 1 year ago

Sphere Force is a Maze/Labyrinth game that uses Java Applet and Socket connection for multi-player gaming. This project is part of a college "homework" based on Socket connections and will be ready until sep-10-2007, we hope :) For the final binarys visit < http://douglaslondrina.googlepages.com > douglaslondrina google pages.

3.51K lines of code

0 current contributors

almost 10 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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csrware-testproject-001

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  Analyzed over 1 year ago

Force.com Eclipse IDE test project, mileage tracker.

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

gooey

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  Analyzed over 1 year ago

Gooey provides a set of User Interface controls and views for your AS3 projects. Gooey controls use graphical elements loaded from a seperate skin file allowing you to easily reskin your project without having to rewrite any code. they're lightweight, easily extensible and easy to use. Gooey ... [More] is designed to fit together with the FORCE project. [Less]

0 lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: LGPL

chronoforce

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  Analyzed over 1 year ago

SummaryXNA RPG game that mixes the styles of Final Fantasy with Chrono Trigger. Along with the traditional time battles and combo attacks from Chrono Trigger, the game also implements a Time system, where certain traditional spells, like Cure and Revive, are now considered a Time based spell and ... [More] certain events are time based. This is currently a one man team, so progress will be slow. Current Progress: 10% Code SummaryCompletedDialog parsing for auto generating dialog boxes Game Over screen sketched and drawn Sprite movement overworld with camera and director actions External map format and information can be loaded easily ProgressBattle Engine has basic Engine To-DoMap EngineCreate more scripts and test with the world director Create shops and inns Battle EngineBattle Menus for Skill/Item/Time/Anti Create FX for skills Create action scripts for skills in battle General EngineMenu/Status screen for equipping items, checking stats, etc. Create animation sprites for characters Create intro screen and menu Create shop system Create sound system for playing music and effects Create scripting system for in-game cinematic Handle story-line quests Art To-DoDesign battle UI Make the title logo Make custom sprites for players Make custom tiles Create music and sound effects Make player profile art [Less]

9.93K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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