Tags : Browse Projects

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Stigma - The Game

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  Analyzed about 20 hours ago

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.

60.6K lines of code

0 current contributors

about 13 years since last commit

3 users on Open Hub

Inactive
5.0
 
I Use This

MegaGlest

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  Analyzed 4 months ago

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

307K lines of code

2 current contributors

5 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: ccbysa3-0, gpl3_or_l...

Castle Game Engine

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  Analyzed 4 months ago

Cross-platform 3D and 2D game engine using modern Object Pascal language (FPC, Lazarus). Very cross-platform (standalone: Windows, Linux, Mac OS X, more; mobile: Android, iOS; web browser plugin). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. ... [More] Processing and optimized rendering of 3D and 2D models (in X3D, VRML, Collada, Spine JSON and other formats). Animation, collision detection, 3D sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D and 2D models. [Less]

3.93M lines of code

4 current contributors

4 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

CWE-Plasma

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  Analyzed about 6 hours ago

Plasma is a mature engine for developing virtual worlds. It is currently being used commercially for Myst Online: Uru Live and MagiQuest Online, both developed by Cyan Worlds.

451K lines of code

5 current contributors

2 days since last commit

2 users on Open Hub

High Activity
0.0
 
I Use This

The Eternity Engine

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  Analyzed about 14 hours ago

The Eternity Engine strives to carry on the banners of BOOM and MBF by providing a stable, true-to-DOOM experience and extending the power of the editor, while also giving players new, fun features to try out.

242K lines of code

4 current contributors

26 days since last commit

2 users on Open Hub

Moderate Activity
5.0
 
I Use This
Licenses: No declared licenses

Horde3D

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  Analyzed about 19 hours ago

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create a graphics engine that offers the visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible.

84.7K lines of code

0 current contributors

11 months since last commit

2 users on Open Hub

Very Low Activity
0.0
 
I Use This

Blender Extensions

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  Analyzed about 9 hours ago

This project founded to maintain a central repository of extensions to Blender. These include Python scripts and Plugins, both released and contributed.

129K lines of code

0 current contributors

over 10 years since last commit

2 users on Open Hub

Inactive
0.0
 
I Use This

AllBinary Platform

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  Analyzed about 5 hours ago

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

260K lines of code

0 current contributors

1 day since last commit

2 users on Open Hub

Very Low Activity
3.0
   
I Use This
Licenses: No declared licenses

sgine

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  No analysis available

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

0 lines of code

0 current contributors

0 since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: BSD-3-Clause

PixelLight

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  Analyzed about 10 hours ago

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is written ... [More] in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

416K lines of code

0 current contributors

about 11 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This