Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed 3 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

211K lines of code

11 current contributors

6 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   

Clutter Toolkit

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  Analyzed about 2 months ago

Clutter is an open source (LGPLv2.1+) software library for creating fast, compelling, portable, and dynamic graphical user interfaces. It is a core part of MeeGo, and is supported by the open source community. Its development is sponsored by Intel. Clutter uses OpenGL for rendering (and ... [More] optionally OpenGL|ES for use on mobile and embedded platforms), but wraps an easy to use, efficient, flexible API around GL's complexity. Clutter enforces no particular user interface style, but provides a rich, generic foundation for higher-level toolkits tailored to specific needs. [Less]

479K lines of code

41 current contributors

4 months since last commit

28 users on Open Hub

Activity Not Available
4.75
   

LibNUI

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  Analyzed about 2 years ago

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

1.03M lines of code

4 current contributors

over 2 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 

glshim

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  Analyzed 3 months ago

runtime translation from GL 1.x to GL ES 1.x

310K lines of code

2 current contributors

11 months since last commit

1 users on Open Hub

Activity Not Available
0.0
 
Licenses: No declared licenses

Potato from c4g.io

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  Analyzed 3 months ago

a light 2d game engine

11.7K lines of code

0 current contributors

about 2 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 

v8rocket

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  Analyzed 3 months ago

v8rocket is a library for integrating v8 with libRocket, and to expose the XHTML DOM to Javascript. libRocket (http://librocket.com) is a renderer agnostic XHTML/CSS renderer, useful for creating UIs for games and the like. Hopefully makes assembling a game UI a breeze. v8 ... [More] (http://code.google.com/p/v8/) is a fast Javascript engine, used by the Chromium browser to execute Javascript. Advantages of v8rocket: Renderer agnostic, input agnostic, allows a fully dynamic layout, that can grow/shrink etc. as needed, uses existing layout technology - standardized XHTML/CSS to describe layout, allows easy "theming" via CSS, or even changing the XHTML, without having to recompile, allows delegation of UI work to developers skilled in web programming. [Less]

2.46K lines of code

0 current contributors

over 5 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 

eddylib

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  Analyzed 9 months ago

OS: WinCE 6.x API: OpenGL ES 2.0 Eddy: In memory of "E", "D", and "Y"(me).

0 lines of code

0 current contributors

about 7 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
Mostly written in language not available
Licenses: MIT

Green Island

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  Analyzed 3 months ago

Wayland compositor framework for QtQuick

51.7K lines of code

4 current contributors

4 months since last commit

0 users on Open Hub

Activity Not Available
5.0
 
Licenses: BSD-3-Clause, LGPL-2.1+