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appleseed

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  Analyzed 8 months ago

appleseed is a modern, open source, physically-based global illumination rendering engine primarily designed for animation and visual effects. appleseed is actively developed by a small, international team of talented volunteers from the animation and VFX industry. Its core mission is to provide ... [More] individuals and small studios with a complete, reliable, fully open rendering package. Over the years appleseed has been used on several projects including TV documentaries, ads, promotional videos and an animation short, "Fetch, a very short film": http://www.fetchaveryshortfilm.com/ [Less]

273K lines of code

7 current contributors

10 months since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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sunflowsharp

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  Analyzed about 1 year ago

A port of SunFlow from Java to C#.

57.7K lines of code

3 current contributors

over 1 year since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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lucifer

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  Analyzed over 1 year ago

Lucifer - a Java based Rendering EngineLucifer is a physically based rendering engine built in the Java programming language.

656 lines of code

0 current contributors

almost 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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rendy

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  Analyzed over 1 year ago

The rendy project aims to produce an advanced photorealistic 3D renderer (based on ray tracing), designed in a completely modular fashion. Each part of the rendering process is handled by separate programs acting as filters on a UNIX pipeline. The core renderer itself is driven by geometry and ... [More] shader plugins, and is completely agnostic to models of illumination or object types, and thus can be extended quite easily to support any kind of data set, reflectance model, or rendering algorithm. [Less]

7.26K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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sray

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  Analyzed over 1 year ago

S-ray is a free photorealistic renderer based on monte carlo ray tracing. It is capable of simulating all interactions of light with the environment, or L(D|S)*E paths in path notation. What this means is that it can simulate global illumination effects such as indirect diffuse illumination ... [More] , caustics, and accurate reflection and refraction. Here is a more or less complete feature list: Indirect diffuse illumination and caustics. Reflection and refraction from perfect and imperfect (glossy) surfaces. Area lights casting shadows with penumbra regions (soft shadows). Motion blur. Adaptive supersampling. Hierarchical keyframe animation. Simple XML scene description format, with converters from popular 3D file formats. A lot more features are planned for the near future, check out the ToDo list. To start playing around with s-ray see: GettingStarted [Less]

7.8K lines of code

0 current contributors

about 5 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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OCLToys

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  Analyzed over 1 year ago

OCLToys is a collection of OpenCL examples focused on Computer Graphics.

7.55K lines of code

0 current contributors

over 3 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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sirat

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  Analyzed over 1 year ago

SiratA simple raytracer created to render realistic images.Raytracing?"In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than ... [More] that of typical scanline rendering methods, but at a greater computational cost." Source: Wikipedia - Raytracing Sirat FeaturesObjects Sphere Plane Triangle Quadrilateral Cone Cylinder Mesh(loads Wavefront .obj) EXPERIMENTAL Lights Punctual Quadrilateral Grid Hemispherical Planar Simple Interface (Qt) Load scene files (xml) Parallel Rendering (Shared-Memory only (OpenMP)) Examples [Less]

9.77K lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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landscapes-svo

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  Analyzed 1 day ago

Sparse Voxel Octree implementation

12.4K lines of code

0 current contributors

over 1 year since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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elvishray

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  Analyzed almost 3 years ago

欢迎来到elvish ray渲染器开发者团队! elvish ray是一个强大的可编程渲染器,拥有快速生成高品质图像的能力,提供高性能的扫描线与光线追踪!目前elvish ray已被集成到3ds max中,还将陆续支持Maya, XSI, Blender等3D动画软件!欢迎加入我们激动人心的开发进程! 原型可执行文件下载http://elvishray.googlecode.com/files/eray_prototype_for_3ds_max_7_release_r567.rar Final Gathering and Irradiance Caching ... [More] Caustics Reflections and Bumps Photon Mapping and Final Gathering Motion Blur and Geometry Depth Of Field Displacement Mapping Reflection and Penumbra 仅此而已吗?那么把您喜欢的功能添加进来吧! elvish ray详细介绍elvish ray功能和开发目标介绍 IntroToEray DevTarget elvish ray有什么不同之处? ErayDiff 我该如何开始呢?“我很有兴趣,但是不知道如何开始?”——很好!这里为您提供了一些指南: 首先,填写我们的“技能调查表”,以展现给我们您的才华!我们会给出您最适合做哪方面的工作! 请点击以下链接,到我们的讨论组填写“技能调查表”: http://groups.google.com/group/OpenGPU/web/%E6%8A%80%E8%83%BD%E8%B0%83%E6%9F%A5%E8%A1%A8 接着,阅读elvish ray的开发者文档,通过对整个架构的描述让您有个本质的理解! 请点击以下链接,阅读开发者文档: ErayDevDoc 然后,看看大家现在都在做什么!赶上他们! 查看开发计划及进度安排表: ErayWorkInProgress 访问我们的SVN(您需要先在gmail.google.com注册一个邮箱,然后告诉我们您的邮箱名称,我们会把您加入项目里,您还需要拥有一个SVN客户端软件)以查看并修改源码: http://code.google.com/p/elvishray/source SVN的具体用法(菜鸟必看,老鸟免入)请看: ErayUsingSvn 灵感、想法和点子! 这里收集了大家关于渲染器方面的灵感、想法和点子!是我们创造的源泉! ErayGuiDesign ShaderInterface ArchitectDesign http://code.google.com/p/elvishray/wiki/Meeting3_9 还有什么问题吗?直接联系我们吧! 我们的讨论组: http://groups.google.com/group/OpenGPU 我们的网站和论坛: http://www.opengpu.org/bbs 我们的QQ群号: 25144436 我的e-mail: len3dev@gmail.com elvish ray最新版本和Bug报告最新发布版本 Bug报告和Bug列表 我要报告一个Bug! 已处理的Bug列表 未处理的Bug列表 elvish ray 开发会议 Meeting [Less]

61.8K lines of code

0 current contributors

over 8 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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