Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed 22 days ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

196K lines of code

10 current contributors

4 months since last commit

56 users on Open Hub

Low Activity
4.15
   
I Use This

Irrlicht Engine

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  Analyzed about 3 hours ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

352K lines of code

4 current contributors

2 days since last commit

37 users on Open Hub

Moderate Activity
4.125
   
I Use This

Minetest

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  Analyzed about 2 hours ago

Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

201K lines of code

201 current contributors

1 day since last commit

26 users on Open Hub

Very High Activity
4.9
   
I Use This
Licenses: CC BY-SA 3.0, LGPL-2.1+

Voxelands

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  Analyzed 3 months ago

The fun-focused free software voxel world game. Voxelands was originally forked from the Minetest-C55 0.3.x codebase as a result of several core developers becoming disillusioned with the direction of Minetest 0.4. We wanted to put the fun back into the game, and stop trying to make it into an ... [More] engine. Fun: * Hundreds of block, tool, and item types * Creatures * Singleplayer & Online Multiplayer * Almost a Quarter of a Million cubic kilometres per map Fast: * 100% Compiled Code - no slow scripting or virtualisation * All Inclusive Client - no added downloads when connecting to servers [Less]

194K lines of code

6 current contributors

6 months since last commit

3 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: CC BY-SA 3.0, GPLv3+

IdealistViewer

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  Analyzed about 2 years ago

Multi-platform OpenSimulator viewer based on C# and Irrlicht.NET. Supported network protocols are LibOMV and MXP.

10.6K lines of code

0 current contributors

over 7 years since last commit

3 users on Open Hub

Activity Not Available
3.5
   
I Use This

IrrExt

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  Analyzed 3 months ago

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.

50.1K lines of code

0 current contributors

over 4 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: No declared licenses

Sirrf

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  Analyzed 3 months ago

Making a game isn't a simple task. That's where Sirrf, Simple Irrlicht Framework, steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.

17.7K lines of code

0 current contributors

over 7 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This

pyirrlicht

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  Analyzed over 1 year ago

ctypes python module for the Irrlicht Engine SDK

99.2K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Open Virtual Container

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  Analyzed about 1 year ago

OpenVirtualContainer is a library to define and enable the option to port between different high level c++ libraries, graphical an physical objects. The target of this library is to share between projects the different graphical or physical objects and increase the software developement, allowing ... [More] the designers to have their objects shared between projects, and allowing the coders to use the different objects without the need of make their owns. [Less]

222K lines of code

0 current contributors

over 9 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This

Gynoid World Interactive Constructor

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  Analyzed 2 days ago

GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything ... [More] you can imagine! Project uses: IrrLicht 3D Engine for 3D rendering Bullet real-time physics engine for physics simulation modified irrBullet (included) as Bullet wrapper OpenAL for all audio related things OALWrapper by Frictional games for ease of use of OpenAL [Less]

5.93K lines of code

0 current contributors

over 3 years since last commit

1 users on Open Hub

Inactive
5.0
 
I Use This