Tags : Browse Projects

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Crazy Eddie's GUI System

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  Analyzed 6 months ago

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

202K lines of code

11 current contributors

7 months since last commit

56 users on Open Hub

Activity Not Available
4.15
   
I Use This

Irrlicht Engine

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  Analyzed 6 months ago

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

0 lines of code

0 current contributors

0 since last commit

38 users on Open Hub

Activity Not Available
4.08
   
I Use This
Mostly written in language not available
Licenses: Zlib

Minetest

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  Analyzed 5 days ago

Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

209K lines of code

106 current contributors

6 days since last commit

29 users on Open Hub

High Activity
4.83333
   
I Use This
Licenses: CC BY-SA 3.0, LGPL-2.1+

IdealistViewer

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  Analyzed about 3 years ago

Multi-platform OpenSimulator viewer based on C# and Irrlicht.NET. Supported network protocols are LibOMV and MXP.

10.6K lines of code

0 current contributors

over 8 years since last commit

3 users on Open Hub

Activity Not Available
3.5
   
I Use This

Voxelands

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  Analyzed 20 days ago

The fun-focused free software voxel world game. Voxelands was originally forked from the Minetest-C55 0.3.x codebase as a result of several core developers becoming disillusioned with the direction of Minetest 0.4. We wanted to put the fun back into the game, and stop trying to make it into an ... [More] engine. Fun: * Hundreds of block, tool, and item types * Creatures * Singleplayer & Online Multiplayer * Almost a Quarter of a Million cubic kilometres per map Fast: * 100% Compiled Code - no slow scripting or virtualisation * All Inclusive Client - no added downloads when connecting to servers [Less]

202K lines of code

3 current contributors

5 months since last commit

3 users on Open Hub

Low Activity
5.0
 
I Use This
Licenses: CC BY-SA 3.0, GPLv3+

IrrExt

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  Analyzed 6 months ago

A collection of extensions to the Irrlicht Engine. This is the place to get scene nodes, animators, GUI elements, materials, shaders, mesh loaders, physics wrappers just about any extension to Irrlicht.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses

Sirrf

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  Analyzed 6 months ago

Making a game isn't a simple task. That's where Sirrf, Simple Irrlicht Framework, steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.

0 lines of code

0 current contributors

0 since last commit

2 users on Open Hub

Activity Not Available
5.0
 
I Use This
Mostly written in language not available
Licenses: Zlib

pyirrlicht

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  Analyzed over 2 years ago

ctypes python module for the Irrlicht Engine SDK

99.2K lines of code

0 current contributors

over 5 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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Open Virtual Container

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  Analyzed about 2 years ago

OpenVirtualContainer is a library to define and enable the option to port between different high level c++ libraries, graphical an physical objects. The target of this library is to share between projects the different graphical or physical objects and increase the software developement, allowing ... [More] the designers to have their objects shared between projects, and allowing the coders to use the different objects without the need of make their owns. [Less]

222K lines of code

0 current contributors

over 10 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This

Gynoid World Interactive Constructor

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  Analyzed 4 months ago

GWIC (Gynoid World Interactive Constructor) is a sandbox environment where you can freely create, edit and play with complex worlds contains almost unlimited terrain space, static, dynamic and physics objects, and unlimited count of actors, like a script-driven physical gynoid models. Or anything ... [More] you can imagine! Project uses: IrrLicht 3D Engine for 3D rendering Bullet real-time physics engine for physics simulation modified irrBullet (included) as Bullet wrapper OpenAL for all audio related things OALWrapper by Frictional games for ease of use of OpenAL [Less]

5.93K lines of code

0 current contributors

over 4 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
I Use This