Tags : Browse Projects

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jMonkey Engine

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  Analyzed 26 days ago

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

677K lines of code

44 current contributors

28 days since last commit

58 users on Open Hub

Moderate Activity
4.5625
   
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jME Physics 2

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  Analyzed over 1 year ago

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

16K lines of code

0 current contributors

almost 8 years since last commit

15 users on Open Hub

Activity Not Available
5.0
 
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MonkeyWorld 3D

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  Analyzed over 1 year ago

3D scene graph editor and game development system for jMonkeyEngine

131K lines of code

0 current contributors

about 7 years since last commit

10 users on Open Hub

Activity Not Available
4.4
   
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Java Game Networking

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  Analyzed almost 9 years ago

An Object-Oriented networking framework for Java primarily focused toward game development. The general concept is the utilization of Message objects that are essentially beans that are streamed over the network utilizing NIO.

10.7K lines of code

2 current contributors

over 9 years since last commit

5 users on Open Hub

Activity Not Available
5.0
 
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MD5 Reader 2

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  Analyzed about 1 year ago

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). ender_saka (aka Marco Frisan) is the project founder. MD5 Reader 2 was initially based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). But the final release was written from scratch by ender_saka.

565K lines of code

0 current contributors

over 8 years since last commit

4 users on Open Hub

Activity Not Available
5.0
 
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Floggy

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  Analyzed 7 months ago

Floggy is a free object persistence framework for J2ME/MIDP applications. The main goal of this framework is to abstract the data persistence details from the developer, reducing the development and maintenance effort. Now you don't need to write thousands of lines of persistence code anymore. Floggy will do the dirty work for you!

25.6K lines of code

0 current contributors

over 6 years since last commit

2 users on Open Hub

Activity Not Available
5.0
 
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microEWT

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  Analyzed 8 months ago

A Java Micro Edition (JME) user interface library that allows to create free-form, event-driven user interfaces for mobile devices.

38.3K lines of code

0 current contributors

about 9 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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PhysicsDefense

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  Analyzed 4 months ago

PhysicsDefense is going to be a little 3D game with a lot of physics involved using ODE, ODEJava, jME Physics 2 and jME. The goal is to keep balls from falling from an inclined plane, using obstacles, heat, cold and miscellaneous devices...

2.61K lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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agentsimtool

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  No analysis available

The visualization system is using JMonkey Engine. And the artificial intelligence of the agent that is being simulated is using RVO system from University of North Carolina at Chapel Hill. This tool consists of two components, the map defining component and agent simulation component. The map ... [More] define component help user to easily define a corresponding 2d road map scenario that is used in RVO system. The simulation component allows user to inspect the simulation real time in 3D, and allows user to use a tracking camera to track any one of the agent or using a global view camera to see the whole view of the simulation. [Less]

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: GPL-3.0+

jmephysics 0.4

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  Analyzed about 12 hours ago

jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open Dynamics Engine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it. The jmephysics project was redesigned and emerged into a new project named jME Physics 2.

11.9K lines of code

0 current contributors

over 11 years since last commit

0 users on Open Hub

Inactive
3.0
   
I Use This