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conecta4

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  Analyzed about 1 year ago

El famoso de juego de conecta 4 implementado en LISP, utilizando el conocido algoritmo de inteligencia artificial minimax. -Consideremos un tablero con forma de retícula de 7 columnas con 6 celdas en cada una. -Hay dos jugadores que juegan por turnos. Las piezas se colocan dejándolas caer desde ... [More] lo alto de una columna que no está completa, y la pieza se coloca en la posición libre más baja de dicha columna. -El juego acaba cuando algún jugador logra tener en el tablero 4 fichas adyacentes alineadas en horizontal, vertical o en diagonal, y ese jugador gana la partida. En caso de que el tablero se llene y ningún jugador haya logrado ganar, se acaba la partida con resultado de empate. [Less]

881 lines of code

0 current contributors

over 9 years since last commit

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0.0
 
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jogadormutante

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  Analyzed about 1 year ago

Projeto desenvolvido para a disciplina de Inteleigência Artificial do 4º ano de Engenharia de Computação do ITA

3.02K lines of code

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over 8 years since last commit

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ait-checkers

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  Analyzed about 1 year ago

Checkers game using modification of Minimax algorithm for AI, written in C++.

1.08K lines of code

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over 8 years since last commit

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threaded-chess-adversary

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  Analyzed about 1 year ago

A chess adversary relying heavily on threads

0 lines of code

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over 9 years since last commit

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Mostly written in language not available
Licenses: LGPL

jgomoku

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  Analyzed about 1 year ago

This is a project to create a program with an interface for the board game gomoku and code for a computer player. It is an assignement for a university class project.

3.44K lines of code

0 current contributors

over 8 years since last commit

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cs-tictactoe

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  Analyzed about 1 year ago

This program uses a Minimax algorithm, including alpha-beta pruning, and a rational evaluation function. It supports boards and winning line length of various sizes.

1.77K lines of code

0 current contributors

about 10 years since last commit

0 users on Open Hub

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0.0
 
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othello-py

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  Analyzed about 1 year ago

This plays the game of othello using an arbitrary depth minimax algorithm with alpha-beta pruning and a simple evaluation function. The code comes with an evaluation function and a GUI to play the game against the computer. You can modify the evaluation function to try out different strategies. The ... [More] game and GUI is written entirely in python. If you manage to beat version 0.2 (with the new evaluation function) please send me an email with the full console output of the game. [Less]

399 lines of code

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over 8 years since last commit

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playrestacuadrados

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  Analyzed about 1 year ago

Juego Resta de Cuadrados, juegan dos jugadores, la maquina elige un numero al azar, y luego por turnos, primero uno luego el otro y asi sucesivamente, los usuarios van restando a ese numero el cuadrado de algun otro con un cuadrado menor que el numero dado. Gana el jugador que consigue obtener 0 con una resta de un numero al cuadrado.

0 lines of code

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about 9 years since last commit

0 users on Open Hub

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0.0
 
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Mostly written in language not available
Licenses: GPL-2.0+

jminimax

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  Analyzed about 2 years ago

Coming soon ?

0 lines of code

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over 8 years since last commit

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Mostly written in language not available
Licenses: Apache-2.0

ia-banderas-p2

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  Analyzed about 1 year ago

Realizar un bot (agente racional) que pueda jugar de forma autónoma contra un adversario, permitiendo la posibilidad de realizar una pequeña competición. La estrategia de juego será dirigida por un algoritmo Mini-Max con poda alfa-beta.

2.06K lines of code

0 current contributors

about 8 years since last commit

0 users on Open Hub

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