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Audacity

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  Analyzed 8 days ago

Audacity is a cross-platform multitrack audio editor. It allows you to record sounds directly or to import Ogg, WAV, AIFF, AU, IRCAM, or MP3 files. It features a few simple effects, all of the editing features you should need, and unlimited undo. The audio I/O uses PortAudio, which fully supports ... [More] OSS, Mac OS X CoreAudio, and Windows WMME, and can be compiled with support for ALSA and Jack. [Less]

513K lines of code

24 current contributors

8 days since last commit

1,076 users on Open Hub

High Activity
4.23929
   
I Use This

PureData

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  Analyzed over 1 year ago

PD (aka Pure Data) is a real-time graphical programming environment for audio, video, and graphical processing. It is the third major branch of the family of patcher programming languages known as Max (Max/FTS, ISPW Max, Max/MSP, jMax, etc.) originally developed by Miller Puckette and company at ... [More] IRCAM. The core of Pd is written and maintained by Miller Puckette and includes the work of many developers, making the whole package very much a community effort. [Less]

282K lines of code

11 current contributors

over 1 year since last commit

33 users on Open Hub

Activity Not Available
5.0
 
I Use This
Licenses: BSD-3-Clause, GPL-2.0+

MP3Gain

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  Analyzed over 1 year ago

MP3Gain analyzes and adjusts mp3 files so that they have the same volume. It does not just do peak normalization, as many normalizers do. Instead, it does some statistical analysis to determine how loud the file actually sounds to the human ear. Also, the changes MP3Gain makes are completely ... [More] lossless. There is no quality lost in the change because the program adjusts the mp3 file directly, without decoding and re-encoding. [Less]

26.9K lines of code

0 current contributors

over 3 years since last commit

19 users on Open Hub

Activity Not Available
4.5
   
I Use This
Licenses: No declared licenses

Pimpmobile

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  Analyzed 10 days ago

Pimpmobile is a high performance sample-based music playback engine mainly targeting the Nintendo Game Boy Advance.

4.96K lines of code

0 current contributors

about 1 year since last commit

1 users on Open Hub

Very Low Activity
0.0
 
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OpenSebJ

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  Analyzed over 1 year ago

OpenSebJ is a free real time audio sample mixer that runs on Microsoft Windows. Features include: (o) Supports loading of 255 Audio samples (wave format), which can be played in real time (o) Sample properties such as, Volume, Pan and Frequency can be adjusted individually for each sample ... [More] (even during mid play) (o) A composition tool is provided, presented in a familiar multi-track sequencer environment. Looping compositions are also supported. (o) Samples can be linked to keys on the keyboard and trigged in real time when a key press occurs (o) Each sample can also have the play cursor position adjusted while the sample is playing, to provide a virtual needle to be moved (o) Stream to disk recording, allows all audio played from OpenSebJ to be saved (o) Pitch shifter rolling [Less]

342K lines of code

0 current contributors

almost 9 years since last commit

1 users on Open Hub

Activity Not Available
0.0
 
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OpenAL mixer

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  Analyzed about 1 year ago

OpenAL mixer aims to provide a multiplatform API built on top of OpenAL to get/set volume values (including support for capture devices) and list, select and mute input and output lines.

1.58K lines of code

0 current contributors

over 7 years since last commit

1 users on Open Hub

Activity Not Available
5.0
 
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Licenses: No declared licenses

MIDEdit

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  No analysis available

J2me midi editor for mobile phones

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: No declared licenses

3D Realtime Acoustic Simulation

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  No analysis available

A realistic real-time sound simulation usable in games and other interactive applications.It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.Offered as an easy high level library that can be used from C and C++.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
I Use This
Mostly written in language not available
Licenses: No declared licenses